Heretic

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14.49, 2 Mart 2024 tarihinde JosephFox0 (mesaj | katkılar) tarafından oluşturulmuş 2779 numaralı sürüm
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ANTAGONIST
Heretic.png
Heretic
Access: Mesleğin ile nereye girebiliyorsan.
Ekstra Access: Işınlanabileceğin veya kırıp girebileceğin her yer.
Zorluk: Çok zor
Müfettişler: Mansus, Unutulmuş Tanrı
Görevler: İnfluenceları bul ve em, insanları adak olarak ada, karanlık alemlerden yaratıklar çağır, ritüeller yap ve bunları yaparken ölmemeye çalış.
Rehberler: İşte bu senin kutsal kitabın.
Alıntı: "Adminler yardım edin bıçak yapamıyorum"


"Unutulmuş... Yokedilmiş... sessizliğe gömülmüş... mühürlenmiş... insanlar onun korkusunu unutmuş, fakat Mansus'un mühürü artık zayıf . Onlara bizden korkmayı yeniden hatırlatacağız."

Demek Mansus'un gücüne kapılmış bir "heretic"'sin, influenceları emerek, insanları adayarak tanrını kurtarmak ve Yarı Tanrılık mertebesine ulaşmanın peşindesin.

Madness rune.png Mansus'un Mühürü zayıflıyor

Güç peşinde koşan aşağılık biriydin fakat bir gün bir şeyler değişti, en sonunda bu fırsatlar dolu istasyona gelmeye karar verdin. Bir kafirin ana amacı Tanrısı Mansus'un kadim araştırmalarını yapmaktır. Her araştırma yeni bir büyü ya da ritüeli ortaya çıkarır ta ki en güçlü varlıklardan birine dönüşene dek.

Bir kaç yol ile araştırma puanı elde edersin:

  • İnfluenceları emerek.
  • Bomboş bir korkak gibi oturarak puan gelmesini bekleyerek.
  • "Dostun" olan Mürettebat'ı Mansus'a adayarak.

Heart.png Adak Adama

Mansus sadece 5 tane Müşrik -senin durumunda heretic olmayan insanlar- seçer.

  • Bir hedefin Komuta üyesi olacak ve diğer hedeflerinden fazla puan vericek!
  • Bir hedefin security ekibinden olucak.
  • Bir hedefin senin departmanından olucak.
  • İki hedefin rastgele bir mürettebat üyesi olucak.

Mansus sadece senden istediği adakları kabul eder rastgele birini veremezsin!

Heart.png Living Heart Seni hedefe götürecek olan özel bir kalptir onu takip et. 

Hedefinin adanması için ölü ya da critte olması gerek.Eğer hedefin ölü ya da critte ise onları Heretic rune.png transmutation rune'e sürükleyip adayabilirsin.

Bir hedefini adadığın zaman, İyileşir ve Shadow Realm denen aleme gönderilir, Kendi güçlerini kanıtlamak için Mansus'un gölge ellerinden kaçınmaları gerekir. Belli bir süre sonra İstasyona geri gönderilir ve Hafızasını kaybeder böylece onu adadığını hatırlamayacaktır. Fakat eğer adayacağın kişi dirilemez halde ise rün'ünün üstünü kan ve organla kaplayacak şekilde patlar!

Reality fracture.gif Eldritch Influences

Influencelar Knowledge kazanmanın en basit yolu, SS13'te bulunduğun sürece etrafta rastgele sadece hereticlere gözükecek şekilde bulunacaklar eğer onlara yaklaşıp sağ tık ile tıklarsan onları emersin.

Emildikten sonra kısa süreliğine yok olurlar. Bir süre sonra herkese gözükecek şekilde yeniden belirerek bir pierced reality'e dönüşür. Influence'lar sadece bir kez emilebilir. Reality fracture harvested.gif


Codex open.png Kafirlerin Araştırması

Biraz puan kazandıysan harcama zamanı gelmiştir! Antag Info UI'ni aç (Action button, top left) ve ikinci tab'a geç. Research menu bir araştırma ağacıdır ve bir şeyler açtıkça ilerler. İlk seçeceğin araştırma senin oyunda temel yeteneklerini ve Ascend'ini belirleyecektir. Hangi yolu seçersen seç hala diğer yollardan bazı yetenekleri elde edebilirsin, yine de genel olarak ana yolun senin oyun tarzını belirler.

Heretic rune.png Dönüşüm Her şeydir

Adam gibi büyüler yapma zamanı gelmiş. Transmutation Rune çizmek için bir alete ihtiyacın var, kalem veya pastel boya gibi. eğer en güvenilir büyün olan Mansus grasp.gif Mansus Grasp'i bir eline alır kalemide diğer eline alıp, kalemle yere tıklar isen rünü çizmeye başlarsın, bu rünler 3x3 yer gerekir.

Bu rünler'i Mansus grasp.gif Mansus Grasp'ile silebilirsin, ayrıca diğer hereticlerin rünlerinide kullanabilirsin.

transmutasyon için, gereken eşyaları rüne bırak ve boş elin ile rüne tıkla. Transmutation Rune'ü kullanarak Kadim iblis yaratıklar, güçlü eşyalar ve kadim ritüeller yapabilirsin.

Eldritch Necklace.gif Focus önemlidir

Daha gelişmiş büyüler için, Amber focus denen bir kolye takmalısın. Bu kolye başlangıç araştırması ile gelir böylece hemen yapabilirsin.

Bazı ekipmanlarda focus verir - Mesela, Ominous Armor- Armorer's Ritual (hood'uda giyildiğinde) ve Warm Eldritch Medallion-Ashen Eyes ritual. Ascend olduktan sonra focus gereksinimide kaybolur.

Heretic blade.png Kadim Heretic Kılıcı

Heretic blade ilk araştırman olucaktır, Herhangi bir bıçak ve seçtiğin araştırmadan dolayı belirli eşyalar ile özel bir bıçak yapabilirsin.

Tüm yollar ayrı bir isim ve görünüşe sahiptir, aynı Mansus grasp.gif Mansus Grasp, bıçağında araştırmalar ile gelişecektir. Seçtiğin yoluna göre özellikler değişiklik gösterir.

Yaratabileceğin bıçak sayısı limitlidir - Ash, Void, and Rust iki bıçakla, flesh üç, blade 5 bıçakla limitlidir. Kaybetmemeye özen göster!

Ek olarak eğer bıçağını z basarak kırarsan rastgele güvenli bir yere ışınlanırsın -yüksek ihtimalle güvenlidir- fakat bu bıçağını kaybedeceğin anlamına geliyor.

Görevler

Tüm hereticler şu görevlerle başlar

  • Heretic Araştırmaları yap. 6 tane araştırma ile başlarsın.
  • Belli sayıda adak ada.

Bazı hereticler yoluna bağlı olarak ek görev alır.

  • Belli sayıda yaratıkları karanlık alemden çağır! (Ghoullar sayılmaz)

Yükselişe ermek için tüm görevlerini tamamlamalısın!

Alert rune.png Yokoluşun Yolları

Her yol özeldir ve birini seçtiğin andan itibaren kendini o yola adayacaksın o yüzden dikkatli bir seçim yapmalısın.

Path Name Description
Kül'ün Yolu Nightwatcher's Secret Ateş,mobilite ve bir kaç kişiye karşı aynı anda mücadele etmeni sağlayacak kolay ve güçlü bir yol.
Ay'ın Yolu Moonlight Troupe Ay'ın korkutucu ve delirten yüzü ile düşmanlarının akıl sağlığını düşürüp kendi tarafına çek.
Kilidin Yolu A Steward's Secret Alan kontrolü,Her yere erişim ve emrinde olan bir sürü yaratık ile aynı zamanda o yaratıklara dönüşüm gücü.
Et'in Yolu Principle of Hunger Sen güçsüzsün ama çağırdığın yaratıklar değil.
Boşluğun Yolu Glimmer of Winter Sessizlik ve soğuk, uzay ve varlık. Her şey senin emrinde sonsuz bir kar fırtınası ile düşmanlarını sessizliğe göm.
Kılıcın Yolu The Cutting Edge Teke tek dövüşün ustası ol ve etrafında dönen yüz bıçak ile sana gelen her saldırıyı karşıla.
Pas'ın Yolu Blacksmith's Tale İyileş ve yok et, Pas'ın üstünde senin dışında duran her şeyin çöküşünü izle ve sonsuza dek iyileş.
Kozmos'un Yolu Eternal Gate İnsanları uyut ve onlara galaktik gücünü göster ardından kadim bir varlığın istasyona inmesini sağla.

Bg ecult.png Yetenekler

Altta yetenekler vardır bu yetenekleri pathler arasında açabilirsin ama mark,blade ve ascensionlar tek bir pathe özeldir.

siyah rengiyle gösterilenler pathe özel, yeşil  yetenekler "neutral" yetenekler ve beyaz renkli yetenekler neutral yetenekleri aldıktan sonra alınabilen başka pathin yetenekleri.

Mark,blade ve ascension yetenekleri 2 puan değerindedir.

Başlangıç Araştırmaları

Name Description
Break of Dawn Mansus Graspi veren kadim yetenek bu yetenek ile vurduğun kişi stamina hasarı yiyip stunlanır, düzgünce konuşamaz ve belli bir süre düzgün hareket edemez fakat anti-magic'i olanlara karşı işlevsizdir.
The Living Heart Living Heart'ü verir böylece hedeflerini takip edebilirsin fakat ırkın species ya da doesn't ise başka bir organın living heart olucaktır - bu organı research menünden görebilirsin.
Heartbeat of the Mansus Adaklarını ründe adamanı sağlayan ritüeldir
Amber Focus Giydiğinde focus verir. bir sheet cam ile 1 tane göz rüne koyularak yapılır.
Codex Cicatrix Bir kitap, bir özel kalem ve herhangi bir hayvandan deri ile yapılır. İnfluenceların iki kat puan vermesini, rünü 3 kat hızlı çizmeni, rünü silmeni ve codexi açarak focus elde etmeni sağlar
Cloak of Shadow Cloak of Shadow büyüsünü verir, bu büyü senin kimliğini tanımlanamaz şekilde yapar, seni daha hızlandırır fakat bir şeylerle etkileşime girmeni yavaşlatır. focus gerekir.

Heretic forbidden book.png Heretic Yetenek Ağacı Heretic forbidden book.png

Kül'ün Yolu Ay'ın Yolu Kilidin Yolu Et'in yolu Boşluğun yolu Kılıcın Yolu Pas'ın Yolu Kozmos'un Yolu
Nightwatcher's Secret Moonlight Troupe A Steward's Secret Principle of Hunger Glimmer of Winter The Cutting Edge Blacksmith's Tale Eternal Gate
Ash blade.png
Külün yolunu takip et.
Bir bıçak ile kibriti ründe dönüştür, Sadece 2 tane yapabilirsin
Moon Blade.png
Ay'ın yolunu takip et.
Bir bıçak ile iki sheets demiri ründe dönüştür. Sadece 2 tane yapabilirsin.
Key blade.png
Kilidin yolunu takip et.
Bir bıçak ile crowbarı ründe dönüştür. Daha hızlı bir crowbar gibi iş görür. Sadece 2 tane yapabilirsin.
Flesh blade.png
Et'in yolunu takip et.
Bir bıçak ile kan gölünü ründe dönüştür. Sadece 3 tane yapabilirsin.
Void blade.png
Boşluğun yolunu takip et.
Bıçak ile uzay soğukluğunda olan bir ortamda ründe dönüştür. Sadece 2 tane yapabilirsin.
Heretic blade.png
Kılıçların yolunu takip et.
Bir bıçak ile iki gümüş'ü ründe dönüştür. Sadece 5 tane yapabilirsin.
Rust blade.png
Pas'ın yolunu takip et.
Bir bıçak ile çöp bir eşyayı ründe çevir. Sadece 2 tane yapabilirsin.
Cosmic blade.gif
Kozmos'un yolunu takip et.
Bir bıçak ile bir sheets plasmayı ründe dönüştür. Sadece 2 tane yapabilirsin.
Grasp of Ash Grasp of Lunacy Grasp of Lock Grasp of Flesh Grasp of Void Grasp of the Blade Grasp of Rust Grasp of Cosmos
Mansus grasp.gif
Mansus Grasp'in artık bastığın kişiyi geçici kör ediyor.
Mansus grasp.gif
Mansus Grasp'in artık bastığın kişinin halisünasyon görüp senin kimliğini anlamasını engelliyor.
Mansus grasp.gif
Mansus Grasp'in artık bastığın şeyin kilidini açıcak. Exosuitler ve konsollar dahil.
Mansus grasp.gif
Mansus Grasp'in artık ölüleri ghoul olarak diriltecek, bu diriltilenler husk gibi gözükecek ve 25 canları olucak.
Mansus grasp.gif
Mansus Grasp'in artık bastığın kişiyi susturacak ve onların vücut sıcaklığını düşürecek.
Mansus grasp.gif
Mansus Grasp'in artık eğer bastığın kişi eğer sana bakmıyorsa veya yerde yatıyorsa ekstra hasar ve stun verecek.
Mansus grasp.gif
Mansus Grasp'in artık İnorganik maddelere 500 hasar verecek ve sağ tıkladığın şeyleri paslandıracak eğer o şey paslı ise onu yokedecek.
Mansus grasp.gif
Mansus Grasp'in artık bastığın kişiye star mark verecek ve bulunduğun yerde bir cosmic field oluştaracak bu işaretli kişiler o alana giremeyecekler.
Scorching Shark Ashen Shift Ashen Eyes Smile of the Moon Mindgate Key Keeper's Burden Imperfect Ritual Void Cloak Aristocrat's Way Shattered Ritual Dance of the Brand Armorer’s ritual Leeching Walk Priest's Ritual Cosmic Rune Scorching Shark
Fire shark.png
Pas,plasma ve bir gözü'ü fire sharka çevir güçlü değildir fakat takım olarak iyi iş çıkarırlar.
Ashen shift.gif
Kısa süreli bir jaunt büyüsüdür senin neredeyse 6 tile boyunca her şeyin içinden geçip gidebilmeni sağlar.
Heretic medallion.png
1 shard of glass, bir Mum ve 1 gözü'ü Ashen eyes'a çevirir, sana night vision ve thermal vision sağlar.
Moon Smile.png

Smile of The Moon büyüsünü verir seçtiğin kişiyi susturur,kör eder,sağır eder ve bunların hepsinin süresi karşında olan kişinin insanity derecesine göredir.

Mindgate.png

Mindgate büyüsünü verir, seçilen kişiye kısa süreliğine oksijensizlik, halisünasyon, beyin hasarı verir ve 10 saniyeliğine confused etkisi verir ayrıca kullanan heretice 20 beyin hasarı verir.

İd regular.png
cüzdan,iron rod ve id'yi heretic idsine çevirir, basılan idyi kopyalar iki kapıyı birbirine bağlı portala çevirir ve heretic olmayanlar bu portallardan rastgele teleport olur.
Poppy.png
a poppy ve bir ceseti ghool olarak diriltir, konuşamayan ama 50 canı olan bu ghoullardan sadece 2 tane üretilebilir.
Void cloak.gif
bir glass shard, bir giysi ve yatak örtüsünü istediğin zaman görünmez olan bir void cloak üretmek için ritüelde kullan. Ekstra bir eşya saklamanı sağlar ve üstündeyken görünmez. !Seni görünmez yapmaz kendisi görünmezdir.
Hud-freeze.gif
Oksijen ve soğuk hasarını ortadan kaldırır ama hala basınçtan hasar yiyebilirsin.
Shattered Ritual.png
Herhangi bir silah, nitrile eldiven veya latex eldiven ve ruhu olan bir ceset ile 125 canlı fakat eline eşya alamayan özel bir ghoul üretebilirsin. Sadece 1 tane üretilir.
Eye Flash.gif

Elinde bir heretic bıçağı varken saldırı yersen anında karşı saldırı yaparsın.

Heretic armor.gif
Bir masa ile gaz maskeisini Ominous Armor'a çevirebilirsin eğer hoodunu takarsan sana focus verir.
Rusty wall.png
Pasta yavaşça iyileşirsin ve baton'a karşı pasif bir bağışıklık geliştirirsin.
Heretic flask.png
Bir su tankını eldritch water'a çevirsin, bu su hereticlerin her hasarını azar azar iyileştirir ama heretic olmayanlarında her hasar tipinden azar azar almasını sağlar.
Cosmic rune.png
İki rünü birbirine bağlayıp onlara ışınlanmanı sağlar, Star markı olmayan herkes kullanabilir.
style="border-right:solid 10px #eb7541"
Mark of Ash Mark of Moon Mark of Lock Mark of Flesh Mark of Void Mark of the Blade Mark of Rust Mark of Cosmos
Ash blade.png
Mansus grasp artık ash markı uygulayacaktır. Markl kişiye bıçağınla vurman ona stamina hasarı verir ve onu yakar.
Moon Blade.png
Mansus grasp artık moon markı uygulayacaktır. Markladığın kişi pasifist olur fakat eğer bıçakla vurursan pasifistliği karkar onun yerine confused efekti alır.
Key blade.png
Mansus grasp artık lock markı uygulayacaktır. Markladığın kişiye bıçağınla vurduğun anda geçici süreliğine public kapılara bile erişimleri ellerinden alınır.
Flesh blade.png
Mansus grasp artık flesh markı uygulayacaktır. Markladığın kişiye bıçağınla vurduğun an kanamaya başlayacaktır.
Void blade.png
Mansus grasp artık void markı uygulayacaktır. Markladığın kişinin vücut sıcaklığı çok düşücektir.
Heretic blade.png
Mansus grasp artık blade mark uygulayacaktır. Markladığın kişi bir odada kitli kalıcaktır eğer ona vurursan artık o odayı terkedebilecektir fakat sen seni 1 dakika boyunca gelen saldırılardan koruyacak 3 tane bıçak elde edersin, bıçaklar seni korudukları an yok olacaktır.
Rust blade.png
Mansus grasp artık rust markı uygulaycaktır. Markladığın kişi taşıdığı eşyalara bağlı olarak 0-200 arası bir hasar alacak.
Cosmic blade.gif
Mansus grasp'in cosmos markı uygulayacaktır. Markladığın kşşiye bıçağınla vurduğun an markı yediği yere geri ışınlacak ve iki saniyeleğine paralyzed efekti alacaktır.
Ritual of Knowledge (Ash) Ritual of Knowledge (Moon) Ritual of Knowledge (Lock) Ritual of Knowledge (Flesh) Ritual of Knowledge (Void) Ritual of Knowledge (Blade) Ritual of Knowledge (Rust) Ritual of Knowledge (Cosmos)
Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir. Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir. Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir. Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir. Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir. Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir. Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir. Bu ritüel 4 rastgele eşya ister eğer yapabilirsen 4 knowledge verecektir.
Volcano Blast Lunar Parade Concierge's Rite Flesh Surgery Void Blast Realignment Lionhunter's Rifle Rust Construction Star Touch
Volcano blast.gif
Grants "Volcano Blast", a spell which, after a short channel, shoots off a beam of fire to a nearby target. The beam will bounce between targets not already burning, set anyone who walks over it on fire, and deal ticking stamina and fire damage. It will also slightly heal fire and stamina damage on yourself. If the beam bounces off of four targets, it will knockdown all nearby mobs.
Moon Parade.png

Grants "Lunar Parade", a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations.

Heretic Handbook.gif
Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses.
Mad touch.png
Grants "Flesh Surgery", a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed.
Ice beam.png
Grants "Void Blast", a spell which fires off a cone of ice in front of you. The cone will chill and damage any mobs hit, as well as freezing the floor. Best used in cold areas such as space, as room temperature is enough to thaw the floor almost instantly.
Adrenal.png
Grants "Realignment", a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it.
Mosin prime.png
Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.
Forcewall.gif
Grants "Rust Construction", a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged). If you are on a map with multiple vertical levels, this has the potential of raising mobs to the floor above!
Star touch.gif
Grants "Star Touch", a spell that will star-mark your target, create a three-tile Cosmic Field barrier, and channel a beam towards your vctim, dealing burn and organ damage overtime until path is obstructed. If the victim is already star-marked, they will fall asleep for four seconds. Removes Cosmic Runes.
Space Phase Mask of Madness Curse of Paralysis Moonlight Amulette Unfathomable Curio/Unsealed Arts Burglar's Finesse Wave of Desperation Raw Ritual Blood Siphon Void Phase Carving Knife Stance of the Torn Champion Mawed Crucible Aggressive Spread Curse of Corrosion Star Blast Space Phase
Space phase.gif
Grants "Space Phase", a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks
Mad mask.png
Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...
Wheelchair.png
Transmute a left and right leg and a hatchet to curse a member of the crew with leg paralysis for three minutes. If you supply the ritual with an additional item containing the victim's fingerprints or blood, the duration is doubled.
Moon amulette.gif

Transmute two glass sheets, a tie, a pair of eyes, and a brain into a Moonlight Amulette. When used on a someone with low sanity, they will go berserk, attacking everyone; otherwise, it will decrease their mood.

Unfathomable Curio.gif

Transmute 3 rods, a belt, and a brain into an Unfathomable Curio. This belt can hold knives and other ritual items. It veils you in a conspicuous aura that denies a hit, recharging very slowly out of combat. When examined, causes brain damage and blindness.


Eldritch Paintings.gifTransmute a canvas and another item to create one of four paintings, each causing unique effects to those who come across them. You may find a table with the possible paintings below.
Burglar's Finesse.png
Grants "Burglar's Finesse", a single-target spell that steals a random item from your victim's backpack into your hand.
Wave of Desperation.gif
Grants "Wave of Deseration", a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it.
Raw prophet.png
Transmute eyes, a left arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.
Blood siphon.gif
Grants "Blood Siphon", a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.
Void phase.gif
Grants "Void Phase", a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.
Carving knife.png
Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.
Golem silver.png
You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increased resistance to receiving any wounds, and resistance to baton knockdown.
Crucible.gif
Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.
Corrode.gif
Spreads rust to nearby turfs. Already rusted walls are destroyed.
Decal bio.png
Transmute wirecutters, a pool of vomit, and a heart to curse a crewmember with 30 seconds of constant vomitting and organ damage. If you supply the ritual with an additional item containing the victim's fingerprints or blood, the duration is quadrupled.
Star blast.png
Grants "Star Blast", a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark.
Space phase.gif
Grants "Space Phase", a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks
Fiery Blade Moonlight Blade Opening Blade Bleeding Steel Seeking Blade Swift Blades Toxic Blade Cosmic Blade
Ash blade.png
Your blade adds firestacks to those you attack.
Moon Blade.png

Your blade now deals brain and sanity damage, causing random hallucinations.

Key blade.png
Your blade now has a chance to cause a weeping avulsion on attack.
Flesh blade.png
Your blade causes additional bleeding to those you attack.
Void blade.png
You can now use your blade on a distant marked target to move to them and attack them.
Heretic blade.png
Attacking someone with a sundered blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.
Rust blade.png
Your blade causes toxic damage to those you attack.
Cosmic blade.gif
Your blade now deals damage to peoples' organs through cosmic radiation.
Eldritch Coin Nightwatcher's Rebirth Ashen Ritual Ringleaders Rise Caretaker's Last Refuge Apetra Vulnera Lonely Ritual Cleave Void Pull Maid in the Mirror Furious Steel Rust Charge Entropic Plume Rusted Ritual Cosmic Expansion Eldritch Coin
Eldritch coin.png
Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it's not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on.
Onfire.gif
Grants "Nightwatcher's Rebirth", a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off.
Ashman.png
Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.
Moon Ringleader.gif

Grants "Ringleaders Rise", a spell that deals brain damage and causes hallucinations, escalating with lower sanity, to everyone in an area. If their sanity is low when hit they will snap and gain the insanity effect of the moonlight amulette. The spell will then half the sanity of anyone hit.

Ninja Cloak.png
Grants "Caretaker's Last Refuge", a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings.
Cleave.png
Grants "Apetra Vulnera", a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged.
Stalker.png
Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.
Cleave.png
Grants "Cleave", a ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.
Void pull.gif
Grants "Void Pull", an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you.
Maid in the mirror.gif
Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.
Furious steel.gif
Grants "Furious Steel", a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.
Bubblegum Rune.png

Grants "Rust Charge", a charge which must be initiated on a rusted turf, and will destroy any rusted objects you come into contact with

Entropic plume.png
Grants "Entropic Plume", a spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.
Rust walker.png
Transmute a vomit pool, a head and a book into a Rust Walker. Rust Walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.
Cosmic expansion.png
Grants "Cosmic Expansion", a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark.
Eldritch coin.png
Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it's not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on.
Heretic rune.png Ashlord's Rite Heretic rune.png The Last Act Heretic rune.png Unlock the Labyrinth Heretic rune.png Priest’s Final Hymn Heretic rune.png Waltz at the End of Time Heretic rune.png Maelstrom of Silver Heretic rune.png Rustbringer’s Oath Heretic rune.png Creators's Gift Heretic rune.png
Fire ring.gif
Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.
Transmute 3 corpses with over 50 brain damage to Ascend. You gain an aura that slowly drains the sanity of those around you. To the insane ones, it causes brain damage and blindness. On Ascension, a fifth of the crew will turn into your Acolytes at your service and receive a moonlight amulette each. Crack in reality.gif
Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth's Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.
Terror of the night armsy.png
Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.
Void storm.gif
Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.
Maelstrom of Silver.png
Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.
Rusty reinforced wall.png
Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual's rune, covering the station slowly.
Stargazer command.png
Transmute 3 corpses with bluespace dust in their body Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.

Optional Knowledge

There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension.

Name Requirement Description
The Relentless Heartbeat Mask of Madness, Raw Prophet, Void Phase, Stance of the Torn Champion, Aggressive Spread, Star Blast, or Burglar's Finesse Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you five new sacrifice targets (not guaranteed to be different from your old ones, though). This will never give you targets that you've already sacrificed before or dead targets.
Lionhunter Rifle Ammunition Lionhunter's Rifle Allows you to transmute hide from any animal with three ballistic ammunition casings, such as shotgun shots (used or unused) to create another clip of ammunition - three rounds - for the Lionhunter Rifle.

Carving knife.png Carvings

Carvings are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Void-Blade side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.

Icon Name Description
Alert rune.png Alert Carving Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.
Tentacle rune.png Grasping Carving When walked over, the victim is stunned for five seconds and their legs receive heavy damage.
Madness rune.png Maddening Carving When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.

Crucible.gif Crucible Potions

Crucible Potions (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Blade-Rust sidepath. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.

Icon Name Description Buff Icon
Crucible soul brew.png Brew of Crucible Soul Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location. Crucible soul.gif
Crucible clarity.png Brew of Dusk and Dawn Allows you to see clearly through walls and objects for 60 seconds. Dusk and dawn.png
Crucible marshal.png Brew of Wounded Soldier For the next 60 seconds, each wound you have will heal you: Minor wounds heal 1 of it's damage type per second, moderate heal 3 and critical heal 6. Non-burn wounds will also restore lost blood. Additionally, you will no longer be slowed down from damage. Wounded soldier.png

Eldritch Paintings.gif Unsealed Arts

Unsealed Arts are unique paintings crafted upon transmutation of a canvas and an item of your choice, the knowledge for which you may obtain from researching the Tier 2 Moon-Lock sidepath. Depending on the item you pick, your paintings will have different effects to both Heretics and Heathens. Heathens who come across your paintings will be inflicted with a curable severe trauma simply by being in their presence. If they examine a painting they have observed, its effects will be mitigated for a few minutes. Heretics may examine the paintings in order to obtain benevolent effects. The Great Chaparral over Rolling Hills immediately spreads Kudzu once placed. All these paintings have a high, collective cooldown for examining.

Icon Name Item Effect to Heathens Effect to Heretics
Eldritch Painting Weeping.png The Sister and He Who Wept Eyes Hallucinate that everyone is a Heretic. Buffs your mood.
Eldritch Painting Desire.png The First Desire Bodypart Increases their hunger and makes them like meat/gore while disliking vegetables. Drops an organ or bodypart at the painting.
Eldritch Painting Vines.png Great Chaparral over Rolling Hills Food Spreads Kudzu by their feet. Gives you a poppy or harebell.
Eldritch Painting Beauty.png Lady out of Gates Gloves Scratch themselves (it will stop upon dropping the jumpsuit). Removes all of your mutations.
Eldritch Painting Rust.png Climb over the Rusted Mountain Trash Rust the floor wherever they walk. Buffs your mood.

Light Bulb.png Tips

  • Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.
  • Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
  • Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
  • Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it's not foolproof!
  • Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the Brig. It's best to check every area you can access, public and department.
  • If you can't find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don't want to be busted by an officer while you're distracted!
  • As a Heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other Heretics to the free points.
  • A Paramedic ID is very valuable, as it gives at least basic access to a wide variety of airlocks across the station. Having one of these (either by being a paramedic yourself or stealing it from a coworker) makes it that much easier to reach influences.
  • Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.
  • The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.
  • You can create two blades as most Heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!
  • The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!
  • Having Aristocrat's Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn't have access to actual spacesuits/hardsuits.
  • Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other Securitrons. Use sec's robot pets against them!
  • Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
  • Pierced Realities cause harm to Heathens depending on how you interact with them. Examining them as a Heathen deals 10 brain damage. Interacting with them as a Heathen has a 1/4 chance of your arm being eaten up by it. Interacting with them as a Heathens using telekinesis will cause your head to literally explode in a very flashy manner.
  • When starting out, you may want to rely on certain makeshift weapons. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.
  • Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody else knows about you.
  • Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.
  • By default, nothing on you is incriminating. If security suspects you, but can't actually pin anything heretical on you, you might be able to pass off as a Traitor instead.
  • Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.
  • Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It'll go on cooldown after, and people may hear the cast sound.
  • Remember that other players can hear your Living Heart, too. Don't use it in public unless people are distracted.
  • Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.
  • Fear the syringe gun. Mute Toxin will single-handedly shut down your ability to cast your spells.
  • Summoning rituals can be incredibly powerful if you get a good player on your side.
  • Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.
  • Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.
  • Furious Steel will allow you to melee attack while it's active. Use it for a leg up in close quarters combat!

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