Robotics Rehberi
Bir Robotist mi olmak istiyorsun? Bu rehber; Cyborg'ların, robotların, MODsuit'lerin, ve mechaların yapımını gösterir.
Exosuit Fabricator
Robotik içerisinde kullanılan ana makinedir, bunu kullanarak çeşitli Cyborg ve mecha teçhizatı üretimi yapılabilir.
Cyborg
Requires |
---|
1 x her Cyborg parçası (Exosuit Fabricator ile üretilir) 2 x (Exosuit Fabricator) |
Cyborg robotistlerin ana icadıdır. Genelde istasyonu daha yaşanabilir bir mekana çevirmeye çalışırlar, AI çıldırdığı zaman tam tersini yaparlar. Her Cyborg; AI'ın yasalarına uymak zorundadır, bağlı olmadıkları bir AI var ise onu görmezden gelebilirler.
Gerekli parçaları elde ettiğiniz zaman:
- Cyborg Chest'in içerisine bir pil yerleştirin.
- Cyborg Chest'in içerisine kablo yerleştirin.
- Cyborg Head'in içerisine iki tane flash yerleştirin.
- Son olarak, her Cyborg parçasını bir Cyborg Endoskeleton'ın üstüne yerleştirin.
- Multitool ile Cyborg ismi ayarlanabilir. Beyni yerleştirmeden önce kullanın. Eğer "YarrakYalayan3100" gibi bir isim koyarsanız size iyi davranmayabilirler.
- Her şey hazır olduktan sonra, beyni yerleştirin. Bu şekilde beyni çıkartabilirsiniz. (Eğer beyin ameliyat yolu ile çıkartılmadıysa, üzerine mannitol dökülmelidir.)
- Beyni MMI'ın içerisine yerleştirin, MMI'ı da Cyborg'un içerisine. Tebrikler, Cyborg tamamlandı. Beyni çıkartılmış cesetten kurtulun. MMI'ı yerleştirmeye çalışırken: "This MMI does not seem to fit." yazısı çıkıyor ise o kişi Cyborg banı yemiştir.
- Beyin yerine; Positronic Brain (Ghost'lar tarafından kontrol edilir) ve B.O.R.I.S Module.(AI tarafından kontrol edilir) yerleştirebilirsiniz.
Cyborg Tamiri
Tamir için Cyborg'un tamir paneilini açmanız gerekir. Paneli açmak için:
Tamirden sonra aynı işlemin tersini yap ki Cyborg k*blosu açık gezmesin:
Tamir
Cyborg'lar hasar aldıkları zaman sıkça seni ziyarete gelecekler.
Brute hasarlar için:
Burn hasarlar için:
- Cyborg'un panelini aç.
- Boş bir el ile pilini çıkar.
- Screwdriver ile kabloları açığa çıkar.
- Bozuk devrelere yeni kablo tak. Bu işlemi bitene kadar yap.
- Screwdriver ile kabloları sakla.
- Eski pili geri tak ya da yenisini tak.
- Paneli kapat ve kitle..
Engineering Cyborg'lar kendilerine (ya da diğer Cyborg'lara) kaynak yapabilirler. Burn hasarlarını iyileştiremezler, kendi pillerini çıkarmaya acizdirler.
Pil
En az bir kez upgrade isteyen bir Cyborg ile karşılacaksın.
Radyo
Cyborg'lara Radio Encryption Key takmak mümkün, farklı radyo kanallarına iletişim kurmalarını sağlar.
Yeniden Canlandırma
Sistemi kapanan fakat parçalara ayrılmayan Cyborg'ları yeniden canlandırmak mümkün.
- Emergency Restart (Reboot) Module elde et (Exosuit Fabricator).
- Cyborg'u iyileştir (Burn ve Brute hasarları).
- Cyborg'un panelini aç.
- Modülü yerleştir.
- Paneli kapat.
Upgrade
Model resetlemek
.
Cyborg'u bozmak
Cyborg'ları bozup, parçalarını ve MMI'ı yeniden elde edebilirsiniz.
- Paneli aç.
- Boş bir el ile pili çıkart.
- Screwdriver ile kabloları açığa çıkar.
- Tüm kabloları kes.
- Wrench ile boz.
Upgradeler
Robotistler upgrade modülleri basabilir:
İsim | Açıklama | Materyal (upgradesiz Exosuit Fabricator) |
---|---|---|
Cyborg Reclassification Board | Cyborg'un adını değiştirir. Elinizle tutarken bir isim belirleyin ve Cyborg'a uygulayın. | 5000 Iron |
Cyborg Emergency Reboot Module | Bozuk Cyborg'ları yeniden canlandıran modül. | 20000 Iron, 5000 Glass |
Borg Expander | Cyborg'u kocaman yapar. | 200000 Iron, 5000 titanium |
Ion Thruster Upgrade | Jetpack'e benzer bir itici sistem. Uzayda süzülmeyi sağlar. Enerji kullanır. | 10000 Iron, 6000 Glass, 5000 Plasma, 6000 Uranium |
Cyborg Self-Repair Module | Cyborg'u yavaş bir şekilde tamir eder. Enerji kullanır. | 15000 Iron, 15000 Glass |
Illegal Equipment Module | İllegal modülleri açığa çıkarır, Emag'lenince gelen modüller. Illegal Technology ile açılır. |
15000 Iron, 15000 Glass, 10000 Diamond |
Circuit Manipulation Apparatus | Devreleri manipüle etmek için kullanılan modül. | 2000 Iron, 500 Titanium |
Engineering Cyborg RPED | Rapid Part Exchange Device ama Cyborg'lar için. | 10000 Iron, 5000 Glass |
Mining Cyborg Diamond Drill | Mining Cyborg'un matkabını geliştirir. | 10000 Iron, 6000 Glass, 2000 Diamond |
Mining Cyborg Satchel of Holding | Mining Cyborg'un Satchel of Holding elde etmesini sağlar. | 10000 Iron, 2000 Gold, 1000 Uranium |
Mining Cyborg Lavaproof Chassis | Mining Cyborg'un lav üzerinde hareket edebilmesini sağlar. | 10000 Iron, 4000 Plasma, 5000 Titanium |
Medical Cyborg Crew Pinpointer | Medical Cyborg'un Crew Pinpointer elde etmesini sağlar. | 1000 Iron, 500 Glass |
Cyborg Piercing Hypospray | Medical Cyborg'un Hypospray'ini geliştirir. | 15000 Iron, 15000 Glass, 5000 Titanium, 3000 Diamond |
Medical Cyborg Defibrillator | Medical Cyborg'un defibrilatör elde etmesini sağlar. Normal bir defibrilatör yerleştirilebilir, aynı işlevi görür. | 8000 Iron, 5000 Glass, 4000 Silver, 3000 Gold |
Beaker Storage Apparatus | Medical Cyborg'un beher tutabilmesini sağlar. | 2000 Iron, 2250 Glass |
Medical Cyborg Surgical Processor | Medical Cyborg'un Surgical Proccessor elde etmesini sağlar. Bu modül herhangi bir Surgery Operating Console'a bağlanabilir. Bağlantı yapıldığında, konsol üzerinde bulunan ameliyat yöntemlerini kaydeder. | 5000 Iron, 4000 Glass, 4000 Silver |
Medical Cyborg Expanded Hypospray | Medical Cyborg'un Hypospray'ini geliştirir. | 15000 Iron, 15000 Glass, 8000 Plasma, 8000 Uranium |
Rapid Disabler Cooling Module | Security Cyborg'un Disabler'ının daha hızlı şarj olmasını sağlar. (NOT: Security modellerine artık erişilemiyor.) | 20000 Iron, 6000 Glass, 2000 Gold, 2000 Diamond |
Janitor Cyborg Trash Bag of Holding | Janitor Cyborg'un Trash Bag of Holding elde etmesini sağlar. | 2000 Gold, 1000 Uranium |
Janitor Cyborg Advanced Mop | Janitor Cyborg'un paspasını geliştirir. | 2000 Iron, 2000 Glass |
Experimental Push Broom | Janitor Cyborg'un süpürgesini geliştirir. | 4000 Iron, 500 Glass |
Plating Repair Tool | Janitor Cyborg'a fayans döşeme aleti verir. | 2500 Iron, 750 Glass |
Clown Module | Bir Cyborg'un CLOWN olmasını sağlar. CLOWN Cyborg bu şekilde yapılır. | 15000 Iron, 15000 Glass, 1000 Bananium |
Mining Cyborg'lara Kinetic-Accelerator geliştirmeleri uygulanabilir.
Ameliyat
To initiate most surgeries, first place drapes over the part of the body you are operating on.
Beyin Çıkarmak
Eğer kafa cesede bağlı değilse, Scalpel ile beyni çıkartabilirsiniz. Ameliyat masası ya da Surgical Drape gibi eşyalar ihtiyacınız yok.
Uzuv Augmentasyonu
Bir uzvu robotlaştırmak. Çoğu uzuv robotlaştırılabilir. Gövdeyi robotlaştırmak; Xenomorph larvası ve apandisit durumlarını önler.
Robotlaşan uzuvlar güçlüdür. Brute hasar için kaynak ve Burn hasar için kablo ile iyileşirler, farklı bir şekilde (neredeyse hiç) iyileşemezler. EMP dalgaları hasar verir.
Doktor! Ağrı kesicilerimi etkisizleştir.
Target: Head, chest, legs or arms
Robotlar
Robotist olarak önemli bir özelliğiniz daha var, robot yapmak. Robotlar istasyona çeşitli şekilde yardım eder, robot yapmak aşırı basittir. Robotlar ve nasıl yapıldıklarının tam listesi:
Unutma: Tüm robotlar manuel olarak ve "Crafting Menu" ile yapılabilir.
Medibot
Tend Wounds'un düşük versiyonunu yapar. Yaptığı ameliyat; yere yatmayı, giysileri çıkarmayı ya da harici alet gerektirmez. Tend Wounds araştırmaları ile beraber gelişir. Tend Wounds ile alakalı her araştırma Medibot'un iyileştirme hızını arttırır.
Emag'lendeği zaman, 5u chloral hydrate enjekte eder. Bunu her yara için yapar.
Medibot'un yapımında kullanılan medkit iyileştirme şeklini de değiştirir.
Yapmak için:
Gerekli Şeyler |
---|
1 x Borg Arm (left or right) |
- Cyborg Arm'ı (sağ ya da sol fark etmez) boş bir medkite yerleştirin.
- Opsiyonel: 1. aşamadan sonra bir yapı oluşacak. Bu oluşan yapıyı Pen yardımı ile adlandırabilirsiniz.
- Medical Analyzer ekleyin.
- Proximity Sensor ekleyin ve hazır!
Cleanbot
Cleanbot'lar çok işe yarar, Janitor'un yapması gereken işi yaparlar (daha etkili bir şekilde). Space Cleaner kullanarak temizlik yaptığı için yerleri kayganlaştırmaz. Emag'lendiği zaman millete asit atar ve yerleri kayganlaştırır.
Yapmak için:
Gerekli Şeyler |
---|
1 x |
- Bir Bucket'a Proximity Sensor yerleştirin.
- Opsiyonel: Pen ile adlandırın.
- Cyborg Arm yerleştirin ve hazır!
Floorbot
Eğer istasyonda fayans sıkıntıları yaşanıyor ise Floorbot çok işe yarar. Çıkık gördükleri fayansları düzeltirler. Genelde pek ihtiyaç duyulmazlar. Emag'lendiği zaman yerleri deler ve uzaya delik açılmasını sağlar.
Yapmak için:
Gerekli Şeyler |
---|
1 x Herhangi bir Toolbox |
- Toolbox'a Floor Tile yerleştirin.
- Proximity Sensor ekleyin.
- Cyborg Right Arm ekleyin ve hazır!
Firebot
Etrafta gezip ateşleri söndürür. Emag'lendiği zaman, alev almayan herkese, Chlorine Trifluoride döker.
Yapmak için:
Gerekli Şeyler |
---|
1 x |
- Cyborg Arm'ı Fire Extinguisher'a yerleştirin.
- Fire Helmet ekleyin.
- Proximity Sensor ekleyin ve hazır!
Honkbot
Sinir bozucu ve işe yaramaz, aynı zamanda kelepçe takabilir. Clown senden bunları yapmanı isteyebilir. Emag'lendiği zaman herkesi HONK'lar.
To manufacture:
Requires |
---|
1 x |
- Bir parça kartona Clown Stamp ile damga bas.
- Cyborg Arm ekle.
- Proximity Sensor ekle.
- Bike Horn ekle ve hazır!
Vibebot
He is just vibin'.
Yapmak için:
Gerekli Şeyler |
---|
2 x |
- Gerekli malzemeleri yanında bulundur.
- "Crafting Menu" ile inşa et.
Hygienebot
Temiz olmayan insanları temizler, zorla. Emag'lendiği zaman su yerine ateş kullanır.
Yapmak için:
Gerekli Şeyler |
---|
2 x |
- Metali kullanarak incomplete hygienebot assembly inşa et.
- Kaynak makinesi ile delik aç.
- Proximity Sensor ekle.
- Fluid Duct ekle ve hazır!
Securitron
Officer Beepsky. Genelde bunu yapman gerekmez çünkü istasyonda yeterli miktarda Securitron bulunur. Emag'lendiği zaman önüne gelen herkesi tutuklar.
Yapmak için:
Gerekli Şeyler |
---|
1 x |
- Helmet'e Remote Signaling Device yerleştir.
- Kaynak makinesi ile kaynak yap
- Proximity Sensor ekle.
- Cyborg Arm ekle.
- Stun Baton yerleştir ve hazır!
General Beepsky
General Beepsky (General Grieffous). Yedekte bulunan dört adet ESword ile yapılmış bir abominasyon, Traitor'ların korkulu rüyası. Dönmeli saldırı ile insanları doğrar, kurbanı anında yerle bir eder. Emag'lendiği zaman.... KAÇ!!
ESword'larını kullanarak mermileri saptırabilir. Neredeyse sadece EMP ile durdurulabilir.
Toy Sword ile yapılabilir (Tabii ki öldürücü olmaz).
Yapmak için:
Gerekli şeyler |
---|
1 x |
- Helmet'e Remote Signaling Device yerleştir.
- Kaynak makinesi ile kaynak yap.
- Proximity Sensor ekle.
- Cyborg Arm yerleştir.
- Wrench ile kolları dört ESword tutması için ayarla.
- 4 ESword ekle ve HAZIR!!
ED-209
"PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY."
Beepsky'nin ağabeyi. Securitron'un özelliklerini taşır ve uzaktan mermi sıkabilir.
Yapmak için:
Gerekli şeyler |
---|
1 x Cyborg Endoskeleton |
- Exosuit Fabricator ile Cyborg Endoskeleton yap.
- Metal ile Cyborg Endoskeleton'ı güçlendir.
- İki tane Cyborg Leg ekle.
- Body Armor ekle.
- Kaynak makinesi ile kaynak yap.
- Security Helmet ekle.
- Proximity Sensor ekle.
- Kablo yerleştir
- Disabler yerleştir ve Screwdriver ile sabitle.
- Power Cell koy ve hazır!
Emag'lendiği zaman herkese saldırır ve kırmızı lazer sıkar.
Drone
Etrafta gezen ve tamir yapan drone. Oyuncular kontrol eder, hiçbir canlı ile etkileşime geçmezler (diğer drone'lar hariç). Sıkılan oyuncular için birkaç tane drone yapılabilir.
Bu kadar! Şimdi tek yapman gereken şey bir oyuncunun Drone Shell'i kontrol etmesini beklemek.
Vim
Küçük canlıların kullanabildiği minyatür mecha. Farlara sahiptir, *bzzt* ya da *beep* sesleri çıkartabilir (dil konuşamayan canlılar için).
Yapmak için:
Gerekli Şeyler |
---|
1 x EVA Helmet 2 x Borg Leg (left or right) |
- EVA Helmet'e iki tane Cyborg Leg ekle.
- Vin assembly'ye Flashlight ekle.
- Screwdriver ile Flashlight'ı sabitle.
- Opsiyonel: Pen ile adlandır.
- Voice Analyzer yerleştir ve hazır!
Ian için hazırladığın mecha bitti!
MODsuits
Mecha
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.
With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
List of Exosuits
Ripley APLU
Equipment slots: 6
Movement speed: Fast.
Special abilities: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
Armor: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.
Integrity: 200
Description: The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.
*The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.
Click expand for construction steps.
Requires |
---|
Minerals: 100.000 7.500
10 x Metal rods |
Construction steps:
- Build all of the Ripley parts using the Exosuit Fabricator.
- Attach all of the parts to the Ripley chassis
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Ripley Central Control Module
- Screwdriver
- Ripley Peripherals Control Module
- Screwdriver
- Add a Scanning Module
- Screwdriver
- Add a Capacitor
- Screwdriver
- Power Cell
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- 10 metal Rods
- Welding Tool
Ripley APLU MK-II
Equipment slots: 6
Movement speed: Slow.
Special abilities: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
Armor: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.
Integrity: 250
Description: The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.
Requires |
---|
Minerals: 10.000 10.000 |
The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.
Once converted to the MK-II design, the exosuit cannot be restored to MK-I.
Clarke
Equipment slots: 7
Movement speed: Fast.
Special abilities: Completely storm, fire and lavaproof. Has an unremovable internal ore box (empty the ore box with the "view stats" menu). Can search for Lavaland ruins on a 1-minute cooldown and pinpoint to the nearest one. Can attack on all directions, instead of only the one it's facing.
Armor: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.
Integrity: 200
Description: A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the Firefighter APLU.
Click expand for construction steps.
Requires |
---|
* Minerals: 76.000 17.500
|
Construction steps:
- Create an Exosuit Chassis ("Clarke") using the Exosuit Fabricator.
- Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.
- Assemble all of the Clarke parts to the Exosuit Chassis ("Clarke").
- Add 4x conveyor belts
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Clarke Central Control Module (from circuit imprinter)
- Screwdriver
- Clarke Peripherals Control Module (from circuit imprinter)
- Screwdriver
- Add a Scanning Module
- Screwdriver
- Add a Capacitor
- Screwdriver
- Power Cell
- Screwdriver
- 5 pieces of Plasteel
- Wrench
- Welding Tool
- Gold 5 pieces of Gold
- Wrench
- Welding Tool
Odysseus
Equipment slots: 3
Movement speed: Fast.
Special abilities: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.
Armor: 20 melee, 10 bullet. 25.000°K max temperature.
Integrity: 120
Description: A fast, lightly armored exosuit that can use unique medical equipment.
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.
Click expand for construction steps.
Construction steps:
- Create all of the Odysseus parts using the Exosuit Fabricator.
- Assemble all of the Odysseus parts to the chassis.
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Odysseus Main Board (from R&D or QM)
- Screwdriver
- Odysseus Peripherals Board (from R&D or QM)
- Screwdriver
- Add a Scanning Module
- Screwdriver
- Add a Capacitor
- Screwdriver
- Power Cell
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- 5 pieces of Plasteel
- Wrench
- Welding Tool
Gygax
Equipment slots: 3
Movement speed: Average or extremely fast
Special abilities: Its punches can smash through walls, knock people down for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption.
Armor: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.
Integrity: 250
Description: While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.
Click expand for construction steps.
Construction steps:
- Create all of the Gygax parts using the Exosuit Fabricator.
- Assemble all of the Gygax parts to the chassis (except the Armor plates)
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Gygax Central Control module
- Screwdriver
- Gygax Peripherals Control module
- Screwdriver
- Gygax Weapon Control and Targeting module
- Screwdriver
- Add a Scanning Module
- Screwdriver
- Add a Capacitor
- Screwdriver
- Power Cell
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- Add Gygax Armor Plates (Made in the Exosuit Fabricator)
- Wrench
- Welding Tool
Durand
Equipment slots: 3
Movement speed: Slow.
Special abilities: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs.
Armor: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.
Integrity: 400
Description: A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!
Click expand for construction steps.
Requires |
---|
Minerals: 140.000 25.000 28.000 25.000Uranium 20.000
5 x Metal sheets |
Construction steps:
- Create all of the Durand parts using the exosuit fabricator.
- Assemble all of the Durand parts to the chassis (except the Armor plates)
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Durand Main Circuitboard
- Screwdriver
- Durand Peripherals Circuitboard
- Screwdriver
- Durand Targeting Circuitboard
- Screwdriver
- Add a Scanning Module
- Screwdriver
- Add a Capacitor
- Screwdriver
- Power Cell
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- Add Durand Armor Plates (Made in the Exosuit Fabricator)
- Wrench
- Welding Tool
Durand Shield
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from.
Dosya:Durand ability block directions.png
This is what the shield looks like in the dark:
Dosya:Durand ability dark.gif
Phazon
Equipment slots: 3
Movement speed: Fast.
Special abilities: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.
Armor: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.
Integrity: 200
Description: Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.
Unless you manage to neutralize a bluespace anomaly, you won't be able to build one of these.
Click expand for construction steps.
Construction steps:
- Create all of the Phazon parts using the exosuit fabricator.
- Assemble all of the Phazon parts to the chassis (except for the Armor Plates)
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Phazon Main Circuitboard
- Screwdriver
- Phazon Peripherals Circuitboard
- Screwdriver
- Phazon Targeting Circuitboard
- Screwdriver
- Add a Scanning Module
- Screwdriver
- Add a Capacitor
- Screwdriver
- Add a Bluespace Crystal
- Cable Coil
- Screwdriver
- Power Cell
- Screwdriver
- 5 pieces of Plasteel
- Wrench
- Welding Tool
- Add Phazon Armor Plates (Made in the Exosuit Fabricator)
- Wrench
- Welding Tool
- Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)
Savannah-Ivanov
Equipment slots: 0
Movement speed: 3
Special abilities: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner's seat with an Ivanov strike.
Armor: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.
Integrity: 450
Description: An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.
Click expand for construction steps.
Requires |
---|
Minerals: 206.000 42.500 26.000Silver 25.000Uranium 20.000Titanium
10 x Plasteel sheets |
Construction steps:
- Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.
- Attach all of the parts to the Savannah-Ivanov chassis
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Combination Control Lock Module
- Screwdriver
- Savannah Peripherals Control Module
- Screwdriver
- Ivanov Weapon Control and Targeting Module
- Screwdriver
- Add a Scanning Module
- Screwdriver
- Add a Capacitor
- Screwdriver
- Power Cell
- Screwdriver
- 10 pieces of Plasteel
- Wrench
- Welding Tool
- Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)
- Wrench
- Welding Tool
H.O.N.K.
Equipment slots: 3
Movement speed: Average.
Special abilities: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.
Armor: -20 melee, 25.000°K max temperature. Yikes.
Integrity: 140
Description: What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.
Click expand for construction steps.
Construction steps::
- Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
- Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
- HONK at the exosuit with a bike horn.
- Add the main circuit board.
- HONK at the exosuit again.
- Add the peripherals circuit board.
- HONK
- Add the targeting circuit board.
- HONK
- Add a Scanning Module
- HONK
- Add a Capacitor
- HONK
- Power Cell
- HONK
- Add the clown's mask to the exosuit.
- HENK
- Add clown shoes to it.
- I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
CentCom Exosuits
If you see these, you know that things have really gone to shit. These exosuits are typically only found in the repositories of the elite Emergency Response Team and Death Squad.
Marauder
Equipment slots: 4
Movement speed: Very slow.
Special abilities: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.
Armor: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.
Integrity: 500
Description: Standard issue exosuit for the Death Squad when the going gets tough.
It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.
Seraph
Equipment slots: 5
Movement speed: Average.
Special abilities: Same as the Marauder's, but punches even harder.
Armor: Same as the Marauder's.
Integrity: 550
Description: An advanced Death Squad exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.
It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
Syndicate Exosuits
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed Nuclear Operatives.
Dark Gygax
Equipment slots: 4
Movement speed: Average.
Special abilities: Same as the Gygax', but with additional thrusters for space navigation.
Armor: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.
Integrity: 300
Description: A modified Gygax used for nefarious purposes.
It starts off with the LBX AC 10 "Scattershot", an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.
Mauler
Equipment slots: 5
Movement speed: Very slow.
Special abilities: Same as the Marauder's.
Armor: Same as the Marauder's.
Integrity: 500
Description: A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.
Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.
Exosuit operation and maintenance
To climb into an exosuit, just drag and drop your character onto it.
Exosuit beacons
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds.
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit. Be warned that being inside a mech while it is destroyed as AI will lead to death! An AI with "Alternative Programming" can forcefully hijack a mech with a purchasable upgrade
EMP
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds.
Locking/unlocking Exosuits
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.
A) ID lock (keycode):
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
- Enter the exosuit and unlock the ID upload panel.
- Exit the exosuit.
- Use an ID card/PDA on exosuit and select "Edit operation keycodes".
B) DNA lock:
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
- Enter the exosuit and open the stats menu.
- Unter Permissions&Logging, click "DNA-lock".
- To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
Exosuit Damage and Repairs
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.
Internal Fire: An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.
Life Support System Malfunction: A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.
Gas Tank Breach: A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.
Coordination System Calibration Failure: A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.
Short Circuit: A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).
Exosuit Battery, Capacitor and Scanning Module Replacement
- Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
- Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
- Wrench
- Crowbar
- Click "Drop power cell", "Drop capacitor" or "Drop scanning module" in the menu, depending on which part you want to replace.
- Pick up the old part from the floor and discard it.
- New Battery, capacitor or scanning module
- Crowbar
- Wrench
- ID Card and select "Terminate maintenance protocol".
- Optional: Forbid maintenance protocol from inside the mech.
Exosuit Equipment
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).
To attach a tool or weapon, simply click with it on the exosuit.
Generic Exosuit Equipment
Specialized Exosuit Equipment
Exosuit Weapons
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security techfab, and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".
Weapon | Description | Energy drain or starting ammo/max ammo | Cooldown in seconds | Can be attached to |
---|---|---|---|---|
Dosya:CH-LC "Solaris" laser cannon.png CH-PS "Immolator" Laser | Fires a Laser bolt, identical to laser rifles. | 30 energy per shot | 0.8 | Durand, Gygax, Honker, and Phazon |
Dosya:CH-LC "Solaris" laser cannon.png CH-LC "Solaris" Laser Cannon | Fires a Heavy Laser bolt, identical to the laser cannon. | 60 energy per shot | 1.5 | Durand, Gygax, Honker, and Phazon |
mkIV Ion Heavy Cannon | Fires a Ion bolt, identical to ion rifles. Don't hit yourself! | 120 energy per shot | 2 | Durand, Gygax, Honker, and Phazon |
eZ-13 mk2 Heavy pulse rifle | Fires a heavy pulse laser. Death Squad only. | 120 energy per shot | 3 | Durand, Gygax, Honker, and Phazon |
"Peacemaker" Disabler | Fires basic disabler beams. | 30 energy per shot | 0.8 | Durand, Gygax, Honker, and Phazon |
Dosya:LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" | Fires four bullets in a spread pattern, 20 damage each. | 40 / 160 | 2 | Durand, Gygax, Honker, and Phazon |
Ultra AC 2 | Fires a three shot burst of 20 damage bullets. | 300 / 1200 | 1 | Durand, Gygax, Honker, and Phazon |
SRM-8 Missile Rack | Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. | 8 / 8 | 6 | Durand, Gygax, Honker, and Phazon |
BRM-6 Missile Rack | Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. | 6 / 6 | 6 | Durand, Gygax, Honker, and Phazon |
MKI Tesla Cannon | Fires a tesla ball that arcs off anything it hits. Causes EMP as well. | 500 energy per shot | 3.5 | Durand, Gygax, Honker, and Phazon |
SGL-6 Grenade Launcher | Launches a flashbang at medium range. | 6 / 24 | 6 | Durand, Gygax, Honker, and Phazon |
SOB-3 Grenade Launcher | Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. | 3 / 3 | 9 | Durand, Gygax, Honker, and Phazon |
FNX-99 "Hades" Carbine | Shoots incendiary bullets that leave a burning trail. | 24 / 96 | 1 | Durand, Gygax, Honker, and Phazon |
Banana Mortar | Launches a banana peel. Very annoying, thus, fun. | 100 energy per shot, 15 shots | 2 | H.O.N.K. |
Mousetrap Mortar | Launches an armed mousetrap. | 100 energy per shot, 15 shots | 2 | H.O.N.K. |
HoNkER BlAsT 5000 | Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. | 200 energy per shot | 15 | H.O.N.K. |
Oingo Boingo Punch-face | Launches a boxing glove that can punch airlocks right out of their frames. | 250 energy per punch or 500 per shot, 10 shots | 2 | H.O.N.K. |