Voidwalker

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12.44, 10 Kasım 2024 tarihinde JosephFox0 (mesaj | katkılar) tarafından oluşturulmuş 4217 numaralı sürüm
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Voidwalker
Access: Yok
Ekstra Access: Uzay ve cam olan her yer
Zorluk: Kolay
Müfettişler: Yok
Görevler: Herkesi uzaya kaçır.
Rehberler: Öğreticin burası
Alıntı: Boşluğa gir ve..... uzayla bir ol.


Summary

Figure 1. Voidwalker in space camouflage

Voidwalkers are a midround antagonist that can rarely spawn near space stations. They're ambush predators, excelling in picking their targets. They move freely through space and unshocked glass, but are slowed in gravity.

While essentially as goalles as a Nightmare, they can attack people near space by phasing through windows, taking crewpeople down, shattering a window with their Void Eater and sending their victims into the wispy void.

Abilities

Space Camo: Whenever you're in space, you're nearly invisible and can move freely (Figure 1). Be careful though, if crewmembers know you're nearby they'll be more vigilant and might spot you. You will also be revealed for 2 seconds if you attack or are attacked.

Void Physiology: Whenever you're in space, you regenerate health. You are slower when within gravity however. You will also quickly perish should you enter planetary gravity.

Glass Passer: You can freely move through glass and grilles, as long as they're not shocked.

Unsettle: An active ability that stuns, slows and slurs an opponent, but temporarily reveals you. Use on a target while remaining within their view for 8 seconds to active it.

Void Eater: Your trusty tentacle arm thing. It's a blunt weapon dealing 25 damage per hit. You can also use it to instantly shatter windows for a few seconds to drag the crew out. It cannot hurt while in crit, because that's just not cool.

Space Dive: Bump into a wall while standing in space to move under the station. From here, you can watch for potential victims and reach isolated sections of space.

Kidnapping

Whenever someone is in space and unconscious, you can kidnap them by using your hand on them. They'll be sent into the wispy void, where after a while they'll be sent back but cursed.

Figure 2. Voided crewmembers. In order: Moth, Lizard and Human.

The Voided

Victims of a Voidwalker kidnapping come back with the Voided brain trauma (Figure 2). They'll be muted and pacified, and restricted from entering space.

Combat: They can't be dragged into space, but you'll deal extra damage to them. Should they be a serious pest, you can shatter them with your Void Eater.

Curing: The Voided trauma can be cured with a lobotomy or by dying in planetary gravity.

How do you kill the ultimate spaceman?

While a dominant force when picking on unsuspecting crew, this is also when they're most vulnerable. Whenever they enter the station they'll be slowed and have no "get out of jail" free cards, so a good baton hit or disarm might be all that's needed to put down a voidwalker.


They also cannot pass through shocked windows. Consider electrifying windows or blocking windows off completely to keep them out. You might even be able to set traps by using shutters or having a friend hide nearby while you roleplay the perfect snack.


Security could also put on some modsuits and jetpacks and patrol space. If you can spot them, try getting an attack in to reveal them and try to laser them down, but be careful, for they are on their absolutely strongest when in space. Consider bringing a friend so they can't use their Unsettle ability on you as effectively..

Figure 3. The Voidwalkers cosmic skull.

The beast is dead!

Congratulations! You and your fellow spacemen have slain the Voidwalker. On death, they will shatter into glass and a Cosmic Skull (Figure 3). Staring into the skull will give you a variant of the Voided trauma!

Stable Voided: You are still muted and will die when you enter planetary gravity, but you gain complete space immunity and the ability to pass through glass like the Voidwalker does.