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Elinizde kullanarak onu seçtiğiniz kutsal bir silaha dönüştürebilirsiniz! Seçenekler şunlardır:
Elinizde kullanarak onu seçtiğiniz kutsal bir silaha dönüştürebilirsiniz! Seçenekler şunlardır:
{| class="wikitable"
|+Null Rods
!Icon
! Name
!Benefits
!Drawbacks
!Notes
|-
|[[File:Nullrod.png]]
|Null Rod
| + Deals 18 brute damage on hit, and 10 when thrown.
+ Fits in pockets and the belt slot.
| - None
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.
|-
|[[File:Godhand.png]]
|God Hand
| + Deals burn damage instead of brute.
+ Can't be stolen from you.
| - Can't be dropped once equipped.
- Deletes itself if you lose your arm.
|Has a similar appearance to a Cultist's stun hand.
|-
|[[File:Chainsaw.gif]]
|Chainsaw Hand
|<nowiki>+ Can be used as a (slower) saw tool.</nowiki>
+ Can (slowly) butcher things.
+ Can't be stolen from you without dismemberment.
|<nowiki>- Can't be dropped once equipped, unless you lose your arm.</nowiki>
|
|-
|[[File:Staff_red.png]][[File:Staff_blue.png]]
|Red Staff
Blue Staff
| + While held, 50% block chance.
+ Projects a snazzy shield.
| - Deals 5 brute damage on hit.
- Can only be worn in the backpack slot.
|
|-
|[[File:Holy_claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]
|Holy Claymore
Hanzo Steel
Dark Blade
Force Weapon
| + While held, 30% melee block chance.
+ Sharp.
| - Can only be worn in the backpack and belt slots.
|All four have identical stats but different appearances and sounds.
|-
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_cutlass.png]]
|Light Energy Sword
Dark Energy Sword
Nautical Energy Sword
| + While held, 30% melee block chance.
+ Sharp.
| - Can only be worn in the belt slot.
|Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.
|-
|[[File:Multiverse_sword.gif]]
|Extradimensional Blade
| + While held, 30% melee block chance.
+ Sharp.
+ Deals up to 30 damage on hit...
| - Can only be worn in the backpack slot.
- ...but as low at 1 damage.
|Damage dealt is randomized each hit.
|-
|[[File:High_frequency_blade.png]][[File:Spellblade.png]]
|High Frequency Blade
Dormant Spellblade
| + 35 armor penetration.
+ Sharp.
+ Significant bonus to butchering.
| - Can only be worn in the backpack slot.
|Identical save for appearance and sounds.
|-
|[[File:Possessed_blade.png]]
|Possessed Blade
| + 35 armor penetration.
+ Sharp.
+ Significant bonus to butchering.
+ Can be used in-hand to invite a ghost to possess it.
| - Can only be worn in the backpack slot.
|Identical to the HFB/Spellblade, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.
|-
|[[File:Chainsword.gif]]
|Chainsaw Sword
| + While held, 30% melee block chance.
+ Sharp.
+ Can be used as a (slower) saw tool.
| - Can only be worn in the belt slot.
|
|-
|[[File:Sord.png]]
|UNREAL SORD
| + Can be worn in the belt slot.
+ KICKIN' RAD
| - Deals 4.13 damage on hit.
|This thing is an unimaginable piece of shit.
|-
|[[File:Chap_hammer.png]]
|Relic War Hammer
| + Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.
| - Can only be worn in the belt slot.
|
|-
|[[File:Dark_blessing.png]]
|Dark Blessing
Unholy Blessing
| + Significant bonus to wounding unprotected body parts.
+ Sharp.
+ Can't be stolen from you without dismemberment.
| - Worse at butchering than most sharp objects.
- Negative penalty to wounding protecting body parts.
- Can't be dropped once equipped, unless you lose your arm.
|The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.
|-
|[[File:Honk_render.png]]
|Clown Dagger
| + Sharp.
+ Fits in pockets and the belt slot.
+ Honk!
| - None, surprisingly.
|Honk!
|-
|[[File:Hypertool.png]]
|Hypertool
| + Deals brain damage instead of brute.
+ Fits in pockets and the belt slot.
+ 35 armor penetration.
| - Brain damage only has an effect at high levels, so it's arguably worse for killing people.
|
|-
|[[File:Chain.png]]
|Holy Whip
| + Super effective against vampires.
+ Fits in the belt slot.
| - None.
|
|-
|[[File:Fedora.png]]
|Atheist's Fedora
| + Can be worn on your head.
+ Sharp.
+ 30 damage when thrown.
| - Deals 0 melee damage.
|
|-
|[[File:Carp_plush.png]]
|Carp-Sie Plushie
| + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly.
| - Deals 15 brute damage (3 less).
|
|-
|[[File:Bo_staff.png]]
|Monk's Staff
| + While held, 40% melee block chance.
| - Deals 15 brute damage (3 less).
- Can only be worn in the backpack slot.
|
|-
|[[File:Bdagger.png]]
|
Arrhythmic Knife
| + Randomly speeds you up when held.
+ Sharp.
| - Randomly slows you down when held.
- Can't be equipped anywhere or put in backpacks.
|
|-
|[[File:Pitchfork.png]]
|Unholy Pitchfork
| + Sharp.
| - Can only be worn in the backpack slot.
|
|-
|[[File:Pride_hammer.gif]]
|Pride-Struck Hammer
| + Deals 15 damage when thrown.
+ 30% chance on hit to transfer some chemicals in the wielder's body to the target.
+ Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.
| - Deals 16 brute damage (2 less).
- Can only be worn in the backpack slot.
|
|-
|[[File:Ratvarspear.png]]
|Ancient Spear
| + 10 armor penetration.
+ Pointy.
| - Can only be worn in the belt slot.
|Never forget what those Nar'Sian cultists did to our boy Rat'var.
|-
|[[File:pharoah_sceptre.png]]
|Egyptian Staff
| + Can be worn in the backpack slot.
+ Enables crafting exclusive Mummification clothes.
| - Can't fit in pockets.
|
|-
|[[File:Chaplain revolver.png]]
|Nullray
| + Holds 5 shots, each dealing 18 damage.
+ Can be reloaded via prayer.
+ Is a gun.
| - Can only be chosen and fired by becoming fully burdened in the Punished God sect and becoming a psyker, before transforming your rod.
|More of a reward for a challenge sect than a normal choice. The name and description are chosen randomly.
|-
|[[File:Holy_bow.png]]
|Divine Bow
| + Fires arrows that deal 20 brute and have a chance to wound. Comes with 10 arrows and a quiver.
+ Arrows can be coated in 5u of any reagent by dipping them in containers.
+ Adherents to the Pyre Sect can use the Blazing Star rite to upgrade arrows to blazing star arrows, that ignite targets and explode already burning ones.
| - Arrows must be inserted into the bow, and the bow drawn, before every shot.
- If not recovered after use, only 10 arrows are granted.
- The bow can only be worn in the backpack slot, and the quiver in the belt slot.
|
|-
|[[File:Vorpal_scythe.png]]
|Vorpal Scythe
| + Once implanted into an arm, can be retracted and extended at will.
+ Has a 2 tile range.
+ 50 armor penetration.
+ Sharp.
+ 10 wound bonus (15 against exposed bodyparts).
+ Right click a humanoid while not on combat mode to, after 15 seconds, perform a death knell and decapitate them.
+ Performing a death knell on a sentient humanoid empowers the blade for 2 minutes, granting 20 brute damage on hit.
+ The heads of decapitated victims become haunted.
+ Bonus damage against plants.
| - 10 brute damage on hit unless satisfied.
- Attempting to retract the scythe when it isn't empowered (for 2 minutes after a death knell) or sated (for 4 minutes after attacking a non-monkey creature) causes it to attack you, dealing 25 brute damage with a chance to wound.
|
|-
|[[File:Chainsword.gif]]
|Possessed Chainsaw Sword
| + 30 damage on hit.
+ 35 armor penetration.
+ Sharp.
+ Significant bonus to butchering.
+ Can be used as a saw tool.
+ Can be used in-hand to invite a ghost to possess it.
| - Can only be worn in the belt slot.
- Only available to ERTs.
|
|}

22.59, 13 Haziran 2024 tarihindeki hâli

SERVICE
Generic chaplain.png Dosya:Chaplain.png
Chaplain
Access: Chapel office, Morgue, Crematorium, Theatre
Ekstra Access: N/A
Zorluk: Kolay
Müfettişler: Allahtan başkası üstün değildir. Head of Personnel
Görevler: Cenaze düzenle, insanlarla birlikte dua et, etrafı kutsa.
Rehberler: Cult, Religion, Sects.
Alıntı: Uzay boşluğunun insanları dine yöneltme gibi bi özelliği var. Özellikle uzay kıyafetin olmadan kendini uzayda bulursan.

Chaplain olarak asıl amacın kafanda kurduğun çılgın bir dini idealize etmek. Kendi ofisin, insanları (veya canavarları) yakabileceğin bir krematoryum, ve morg haricinde istasyon üzerinde herhangi bir kısma iznin yok.

Chapel insanlar tarafından az ziyaret edilen bir bölge olduğu için, birilerini çağırmak istiyorsan radyo kullanman şart.

Minimum gereksinimler: İnsanlar istediğinde cenazeler düzenle, Çiftlerin düğününü yap, Cult durumu meydana geldiğinde Securityler ile iş birliği yap.

Kutsal Eserler

Sana ait olan bir kaç tane önemli eşya var, bunlardan birisi Null Rod, kutsal silahın. Bir diğeri ise Kutsal Kitap. Bu eşyaları kaybetmemeye özen göster.

Kutsal Kitap

Oyun başlamadan önce ayarlardan dinini ve kutsal kitabının adını seçmen gerek yoksa halihazırda olan ayarlarlar ile başlarsın. Kitapla ilk etkileşime geçtiğinde kitabın görünüşünü ayarlayabilirsin. Bahsettiğimiz kitabının içinde bir şişe viski (veya herhangi bir içecek) ile başlarsın.

Birisinin kafasına kutsal kitapla vurmak (eğer kafasında herhangi bir kask vesaire yoksa.) onu %60 şansla iyileştirir veya %40 şans ile 10 beyin hasarı verir. Bu şekilde insanları kritik durumlardan bile kurtarabilirsin! Bazı kitap görünüşlerinin kendilerine özel efektleri mevcut. Kullanırken dikkat et! örn: Alevli kitap görünüşü yakar.

Şunu unutma ki kutsal kitabın dindar olmayan insanlar tarafından kullanılamaz. Basitçe söylemek gerekirse senin dışında birisi kitabı alıp birisini iyileştirmeye kalkarsa kitap elinde titrer ve başkasının kafasına kitapla vuramaz.

Armaments beacon

Bu kumanda, seçili papaz kıyafetlerine sahip bir kutuyu istasyona çağırmanıza olanak tanır. "Followers of the chaplain" ve "Divine Archer" zırhları hariç bütün zırh değerleri şu şekildedir: 50 melee, 10 bullet, 10 laser, 10 energy, 80 acid, 80 fire (Riot suit ile aynı).

  • Templar - Tapınakçı zırhı, Deus Vult!
  • Stone Sentinel - Antik bir taş gardiyanının zırhı.
  • Profane Scholar - Bir öğrenci cübbesi ve bir kafes.
  • Witchhunter - Bir cadı avcısı kıyafeti ve şapkası.
  • Followers of the Chaplain - Bir Kült lideri kıyafeti ve 4 tane de takipçi kıyafeti. Kendi kültünü oluştur!
  • Divine Adept Kit - İnançsızları yakmak için ideal kıyafet olan Rahip cüppesi ve başlığı.
  • Forgotten Kit - Eski bir clock cult elbisesi ve şapkası.
  • Divine Archer Kit - İlahi okçunun kıyafeti, kapüşonlu bir ceket, çizmeler ve kolluklar. Diğer zırh setlerine göre daha düşük zırh değerlerine sahiptir: 40 yakın dövüş, 5 mermi, 5 lazer, 5 enerji, 60 asit, 60 ateş

Gizemli Sis Kitabı

Bu siyah kitap kullanan kişiye sis büyüsü öğretir.

Null Rod

Bu obsidyen çubuk, kötü güçlere karşı savunmanız olacaktır. Bu çubuğa sahip olmak, sizi tarikat büyüsünün etkilerine karşı tamamen bağışık hale getirecektir. Aynı zamanda tüm rünleri/sembolleri yok eder. Genel olarak mükemmel bir silahtır.

Elinizde kullanarak onu seçtiğiniz kutsal bir silaha dönüştürebilirsiniz! Seçenekler şunlardır:

Null Rods
Icon Name Benefits Drawbacks Notes
Dosya:Nullrod.png Null Rod + Deals 18 brute damage on hit, and 10 when thrown.

+ Fits in pockets and the belt slot.

- None The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.
Dosya:Godhand.png God Hand + Deals burn damage instead of brute.

+ Can't be stolen from you.

- Can't be dropped once equipped.

- Deletes itself if you lose your arm.

Has a similar appearance to a Cultist's stun hand.
Chainsaw.gif Chainsaw Hand + Can be used as a (slower) saw tool.

+ Can (slowly) butcher things.

+ Can't be stolen from you without dismemberment.

- Can't be dropped once equipped, unless you lose your arm.
Dosya:Staff red.pngDosya:Staff blue.png Red Staff

Blue Staff

+ While held, 50% block chance.

+ Projects a snazzy shield.

- Deals 5 brute damage on hit.

- Can only be worn in the backpack slot.

Dosya:Holy claymore.pngDosya:Katana.gifDosya:Cultblade.pngDosya:Force weapon.png Holy Claymore

Hanzo Steel

Dark Blade

Force Weapon

+ While held, 30% melee block chance.

+ Sharp.

- Can only be worn in the backpack and belt slots. All four have identical stats but different appearances and sounds.
Dosya:Light ESword.pngESword.pngDosya:Energy cutlass.png Light Energy Sword

Dark Energy Sword

Nautical Energy Sword

+ While held, 30% melee block chance.

+ Sharp.

- Can only be worn in the belt slot. Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.
Dosya:Multiverse sword.gif Extradimensional Blade + While held, 30% melee block chance.

+ Sharp.

+ Deals up to 30 damage on hit...

- Can only be worn in the backpack slot.

- ...but as low at 1 damage.

Damage dealt is randomized each hit.
Dosya:High frequency blade.pngDosya:Spellblade.png High Frequency Blade

Dormant Spellblade

+ 35 armor penetration.

+ Sharp.

+ Significant bonus to butchering.

- Can only be worn in the backpack slot. Identical save for appearance and sounds.
Dosya:Possessed blade.png Possessed Blade + 35 armor penetration.

+ Sharp.

+ Significant bonus to butchering.

+ Can be used in-hand to invite a ghost to possess it.

- Can only be worn in the backpack slot. Identical to the HFB/Spellblade, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.
Dosya:Chainsword.gif Chainsaw Sword + While held, 30% melee block chance.

+ Sharp.

+ Can be used as a (slower) saw tool.

- Can only be worn in the belt slot.
Dosya:Sord.png UNREAL SORD + Can be worn in the belt slot.

+ KICKIN' RAD

- Deals 4.13 damage on hit. This thing is an unimaginable piece of shit.
Dosya:Chap hammer.png Relic War Hammer + Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them. - Can only be worn in the belt slot.
Dosya:Dark blessing.png Dark Blessing

Unholy Blessing

+ Significant bonus to wounding unprotected body parts.

+ Sharp.

+ Can't be stolen from you without dismemberment.

- Worse at butchering than most sharp objects.

- Negative penalty to wounding protecting body parts.

- Can't be dropped once equipped, unless you lose your arm.

The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.
Dosya:Honk render.png Clown Dagger + Sharp.

+ Fits in pockets and the belt slot.

+ Honk!

- None, surprisingly. Honk!
Dosya:Hypertool.png Hypertool + Deals brain damage instead of brute.

+ Fits in pockets and the belt slot.

+ 35 armor penetration.

- Brain damage only has an effect at high levels, so it's arguably worse for killing people.
Dosya:Chain.png Holy Whip + Super effective against vampires.

+ Fits in the belt slot.

- None.
Fedora.png Atheist's Fedora + Can be worn on your head.

+ Sharp.

+ 30 damage when thrown.

- Deals 0 melee damage.
Dosya:Carp plush.png Carp-Sie Plushie + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly. - Deals 15 brute damage (3 less).
Dosya:Bo staff.png Monk's Staff + While held, 40% melee block chance. - Deals 15 brute damage (3 less).

- Can only be worn in the backpack slot.

Dosya:Bdagger.png


Arrhythmic Knife

+ Randomly speeds you up when held.

+ Sharp.

- Randomly slows you down when held.

- Can't be equipped anywhere or put in backpacks.

Dosya:Pitchfork.png Unholy Pitchfork + Sharp. - Can only be worn in the backpack slot.
Dosya:Pride hammer.gif Pride-Struck Hammer + Deals 15 damage when thrown.

+ 30% chance on hit to transfer some chemicals in the wielder's body to the target.

+ Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.

- Deals 16 brute damage (2 less).

- Can only be worn in the backpack slot.

Dosya:Ratvarspear.png Ancient Spear + 10 armor penetration.

+ Pointy.

- Can only be worn in the belt slot. Never forget what those Nar'Sian cultists did to our boy Rat'var.
Dosya:Pharoah sceptre.png Egyptian Staff + Can be worn in the backpack slot.

+ Enables crafting exclusive Mummification clothes.

- Can't fit in pockets.
Dosya:Chaplain revolver.png Nullray + Holds 5 shots, each dealing 18 damage.

+ Can be reloaded via prayer.

+ Is a gun.

- Can only be chosen and fired by becoming fully burdened in the Punished God sect and becoming a psyker, before transforming your rod. More of a reward for a challenge sect than a normal choice. The name and description are chosen randomly.
Dosya:Holy bow.png Divine Bow + Fires arrows that deal 20 brute and have a chance to wound. Comes with 10 arrows and a quiver.

+ Arrows can be coated in 5u of any reagent by dipping them in containers.

+ Adherents to the Pyre Sect can use the Blazing Star rite to upgrade arrows to blazing star arrows, that ignite targets and explode already burning ones.

- Arrows must be inserted into the bow, and the bow drawn, before every shot.

- If not recovered after use, only 10 arrows are granted.

- The bow can only be worn in the backpack slot, and the quiver in the belt slot.

Dosya:Vorpal scythe.png Vorpal Scythe + Once implanted into an arm, can be retracted and extended at will.

+ Has a 2 tile range.

+ 50 armor penetration.

+ Sharp.

+ 10 wound bonus (15 against exposed bodyparts).

+ Right click a humanoid while not on combat mode to, after 15 seconds, perform a death knell and decapitate them.

+ Performing a death knell on a sentient humanoid empowers the blade for 2 minutes, granting 20 brute damage on hit.

+ The heads of decapitated victims become haunted.

+ Bonus damage against plants.

- 10 brute damage on hit unless satisfied.

- Attempting to retract the scythe when it isn't empowered (for 2 minutes after a death knell) or sated (for 4 minutes after attacking a non-monkey creature) causes it to attack you, dealing 25 brute damage with a chance to wound.

Dosya:Chainsword.gif Possessed Chainsaw Sword + 30 damage on hit.

+ 35 armor penetration.

+ Sharp.

+ Significant bonus to butchering.

+ Can be used as a saw tool.

+ Can be used in-hand to invite a ghost to possess it.

- Can only be worn in the belt slot.

- Only available to ERTs.