Komuta Eşyaları Rehberi: Revizyonlar arasındaki fark

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6. satır: 6. satır:
|name=Maximillian Otoritia, Centcom Official
|name=Maximillian Otoritia, Centcom Official
|text= "eşyaların hakkında fikir sahibi olmak istiyorsun demek ha komuta üyesi o zaman şu listeye bakmak istiyor olabilirsin."
|text= "eşyaların hakkında fikir sahibi olmak istiyorsun demek ha komuta üyesi o zaman şu listeye bakmak istiyor olabilirsin."
|image=[[File:CentcomOffical.png|64px|right]]
|image=[[File:CentcomOffical1.png|64px|right]]
}}
}}


=General =


===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#0066c6;" |Icon
! scope="col" style="background-color:#0066c6;" |Item
! class="unsortable" scope="col" style="background-color:#0066c6;" |Info
! class="unsortable" scope="col" style="background-color:#0066c6;" |Spawns
|-
![[File:Telescopic_Baton.png|64px]]
!Telescopic Baton
|Otherwise known as a Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one.
'''For more info check [[Security items]].'''
|On every Head of Staff.
(Except Head of Security)
|-
![[File:Flash.gif|64px]]
!Flash
|Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and [[Status Effects#Paralyze|paralyzing]] someone, if clicked directly on them from the front or side in melee range.
'''For more info check [[Security items]].'''
|On HOS, In a closet of CMO, RD, HOP.
At Bridge.
|-
![[File:NPA.png|64px]]
[[File:Album.png|64px]]
!Camera and Photo Album
|Head of Staff get their unique photo albums, the unique function of them is that photos in them save from round to round (Expect if it was burned or exploded). Make sure to save memoriable and great moments for other heads! Leave guides or tips.
|In every head of Staff locker. In Head of Staffs office
|-
![[File:Megaphone_red.png|64px]]
!Megaphone
|A device that comes with several variants of look (Command, Security, Cargo), a megaphone is used to project your messages in chat just like if you used radio with turned on high-volume (Alt-click headset). Useful when you're trying to get attention of someone in a very loud room. Have a cooldown between uses.
|In every Head of Staff locker.
(Except Captain)
|-
![[File:Pet collar.png|63px]]
[[File:Pet carrier.png|64px]]
!Pet Collar and Pet Cage
|The pet cage is used for safe transportation of pets, and can be locked. The pet collar is used to name pets with the name you want (doesn't always work). Remember to take your pets to the shuttle when you inevitably evacuate the station! (As long as they're not dead...)
|In every Head of Staff locker.
(Except HOS, CE and RD)
|-
![[File:SGlasses.png|64px]]
[[File:Hudsunglasses.png|64px]]
!Sunglasses
|Gives defense against flashes and welding eye damage, and also just looks badass. Some Heads of Staff get sunglasses equipped roundstart, or have them spawn in their locker. However if you don't, its probably not that difficult to get the [[Warden]] to give you some.
|On HOP, Captain.
In a HOS locker.{{citation needed|date=November 2023}}
|-
![[File:Id_silver.png|64px]]
!Brig and Bridge Access
|The Bridge is reserved for Command staff, and as such it is one of the safest areas on the station. It boasts an impressive array of consoles.
Heads of Staff also get basic access to security, which can be very useful if you need to regroup with someone who won't [[revolutionary|murder you]].
|In every Head of Staff ID.
|}


=The Captain=


===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#898109;" |Icon
! scope="col" style="background-color:#898109;" |Item
! class="unsortable" scope="col" style="background-color:#898109;" |Info
! class="unsortable" scope="col" style="background-color:#898109;" |Spawns
|-
![[File:Id_gold.png|64px|link=https://tgstation13.org/wiki/File:Id_gold.png]]
!All Access ID
|The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere.
|On the Captain, with a spare copy in the bridge safe. Keep that spare away from any person who might want it.
|-
![[File:NuclearDisk.gif|64px|link=https://tgstation13.org/wiki/File:NuclearDisk.gif]]
!Nuclear Authentication Disk
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. [[Nuclear Operative]]s want this.
|In the Captain's Quarters.
|-
![[File:Tele.gif|64px|link=https://tgstation13.org/wiki/File:Tele.gif]]
!Hand Teleporter
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. [[Traitor]]s might want this.
|In the Captain's Quarters.
|-
![[File:Energy_Gun.gif|64px|link=https://tgstation13.org/wiki/File:Energy_Gun.gif]]
!Energy Gun
|The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool.
|In the Captain's Personal Locker.
|-
![[File:Antique_laser.png|64px|link=https://tgstation13.org/wiki/File:Antique_laser.png]]
!Captain's Antique Laser Gun
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. [[Traitor]]s might want this.
|In a locked display case in the Captain's Quarters.
|-
![[File:Commanddoorremote.png|64px|link=https://tgstation13.org/wiki/File:Commanddoorremote.png]]
!Command Door Remote
|A tool that can remotely bolt, open or remove access restrictions to any door that requires command access.
|In the Captain's Personal Locker.
|}
===Clothing===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#898109;" |Icon
! scope="col" style="background-color:#898109;" |Item
! class="unsortable" scope="col" style="background-color:#898109;" |Info
! class="unsortable" scope="col" style="background-color:#898109;" |Spawns
|-
![[File:Magnate.png|64 px]]
!Captain's [[MODsuits#Magnate_MODsuit|Magnate MODsuit]]
|An advanced MODsuit that provides the highest protection of any armor on the entire station. Comes with a built-in helmet. But gives decent slowdown.
|Captain's Suit Storage Unit.
|-
![[File:Jetpack-captain.gif|64px|link=https://tgstation13.org/wiki/File:Jetpack-captain.gif]]
!Captain's Jetpack
|The [[Captain]] has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks. Found in the suit storage in captain's office. Often sought by [[Traitor]]s.
|Captain's Suit Storage Unit.
|--
|-
![[File:Gas_cap.png|64px|link=https://tgstation13.org/wiki/File:Gas_cap.png]]
!Captain's Gasmask
|A atmospherics gas mask but in captain colors. Atmospherics gas mask are smaller so they can be put in pocket, they also have additional heat protection.
|In the Captain's Personal Locker.
|-
![[File:Captain's Cap.png|64 px]]
[[File:Captain's Carapace.png|64 px]]
!'''Captain's Hat/Carapace'''
|A special armor vest and hat unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew. There is also a parade variant in your locker '''(Not a parade tunic!).'''
|On the Captain
In the Captain Locker.
|}
=Head of Personnel=


===Equipment===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style="background-color:#0066c6;" |Icon
! scope="col" style="background-color:#0066c6;" |Item
! scope="col" class="unsortable" style="background-color:#0066c6;" |Info
! scope="col" class="unsortable" style="background-color:#0066c6;" |Spawns
|-


![[File:Ian.PNG|64px]]
!Ian
|Arguably the sole job of the Head of Personnel is to guard him!
|Head of Personnel Office
|-


![[File:Energy_Gun.gif|64px]]
!Energy Gun
|The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool.
|Head of Personnel Office
|-


![[File:Civiliandoorremote.png|64px]]
!Civilian Door Remote
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.
|In the Head of Personnel Personal Locker
|-
![[File:Trapdoor remote 64x64.png|link=https://tgstation13.org/wiki/File:Trapdoor%20remote%2064x64.png]]
!Trapdoor Remote
|A trapdoor remote which allows you to activate a trapdoor in your HOP line, which will make a person standing on it fall into [[Z-level]] below. Use it when someone is extremely annoying at line doesn't want to leave.
|Head of Personnel Office. ([[Tramstation]], [[IceboxStation|IceBoxstation]])
|-
![[File:Id_console.gif|64 px]]
[[File:PDA Painter.png|64 px]]
!ID Console and PDA Painter Access
|Not a real equipment buta VERY powerful tool. With it you can change people access and trims! You can make himself several cards of various jobs and (almost) have a AA! If you will be able to get silver ID's from Captain (Or buy them in cargo, print at service techfab) you will have trully AA with all Heads of Staff trims! (Except Captain)
|Head of Personnel Office.
Head of Personnel ID.
|}


===Clothing===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#0066c6;" |Icon
! scope="col" style="background-color:#0066c6;" |Item
! class="unsortable" scope="col" style="background-color:#0066c6;" |Info
! class="unsortable" scope="col" style="background-color:#0066c6;" |Spawns
|-
![[File:Head of Personnel's Cap.png|64 px]]
[[File:Hop_coat.png|64px|link=https://tgstation13.org/wiki/File:Armor.png]]
!Head of Personnel's Coat/Cap
|While not the best armour on the station, it is still better than what most people get. Also your peaked cap gives protection too, but unlike helmet it gives it with a taste of fashion.
|In the Head of Personnel Personal Locker.
On Head of Personnel
|}


=Head of Security=


===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#8c0b0b;" |Icon
! scope="col" style="background-color:#8c0b0b;" |Item
! class="unsortable" scope="col" style="background-color:#8c0b0b;" |Info
! class="unsortable" scope="col" style="background-color:#8c0b0b;" |Spawns
|-
![[File:Energy_Gun.gif|64px|link=https://tgstation13.org/wiki/File:Energy_Gun.gif]]
!Energy Gun
|The Head of Security is the one of the only people on station who spawn with a Energy Gun at shift start. Great for self defence, lethal or non-lethal.
|On Head of Security.
|-
![[File:Multiphase_gun_stun.gif|64px|link=https://tgstation13.org/wiki/File:Multiphase_gun_stun.gif]]
!X-01 Multiphase Energy Gun
|Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'ion' setting (useful for taking down cyborgs) alongside the standard 'disable' and 'lethal' settings.
|Head of Security Personal Locker.
|-
![[File:Telescopic shield.gif|link=https://tgstation13.org/wiki/File:Telescopic%20shield.gif|alt=|64x64px]]
!Telescopic Shield
|Riot shield that can be retracted to fit inside backpacks.
|Head of Security Personal Locker.
|-
![[File:Lockbox_locked.png|link=https://tgstation13.org/wiki/File:Lockbox_locked.png|alt=|64x64px]]
!Lockbox of Mindshield Implants
|A very useful lockbox during situations such as [[Blood_Cult|Cultists]] or [[Revolutionary|Revolutionaries]].
|Head of Security Personal Locker.
|-
![[File:Gangtool red.png|64px|link=https://tgstation13.org/wiki/File:Gangtool_red.png]]
!Security Door Remote
|A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door.
|Warden's Personal Locker.
|-
![[File:Guard.png|64 px]]
[[File:Magicarp.gif|64 px]]
!Lia or Sergeant Araneus
|A trustworthy companion of any good Head of Security! Lia was an attempt of Nanotrasen to make a killer carp, but it has failed, so they gave it to SS13's Head of Security. Sergeant Araneus is a highly trained spider specially for a Head Security.
'''With sentience potion from Xenobiology they can become truly dangerous!'''
|Head of Security Office.
|}
===Clothing===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#8c0b0b;" |Icon
! scope="col" style="background-color:#8c0b0b;" |Item
! class="unsortable" scope="col" style="background-color:#8c0b0b;" |Info
! class="unsortable" scope="col" style="background-color:#8c0b0b;" |Spawns
|-
![[File:Hos_beret.png|64 px]]
[[File:Armored_trenchcoat.png|64 px]]
!Armoured Trenchcoat/Beret
|Both are the second most powerful pair of armour available on the station, and they suffer from no slow down.
|On Head of Security.
|-
![[File:Safeguardsuit.png|64 px]]
!Head of Security's [[MODsuits#Safeguard_MODsuit|MODsuit]]
|Head of Security issued MODsuit. Has slightly more armour than a standard MODsuit and comes with a built-in MODsuit jetpack, allowing for better movement in space.
|Head of Security Suit Storage Unit.
|-
![[File:SWATMask.png|64px|link=https://tgstation13.org/wiki/File:SWATMask.png]]
!SWAT Gas Mask
|A slightly more intimidating gas mask available to the Head of Security. Has more hailer voice lines.
|Head of Security Personal Locker.
|}


=Research Director=


===Equipment===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#872d99;'|Icon
! scope="col" style='background-color:#872d99;'|Item
! scope="col" class="unsortable" style='background-color:#872d99;'|Info
! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns
|-


![[File:Sci Sign.png|64px]]
!The Research Department
|Not technically an item, but given time, the Research Department is capable of researching & developing powerful and robust equipment. Xenobiology with powergamer extracts and critters spam, Robotics with powerful battle mechs and Toxins with devastating max cap bombs.
|R&D
|-


{{anchor|1=Laser Pointer}}{{Anchor}}
![[File:Laser pointer.png|64px]]
!Laser Pointer
|Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser.
|Research Director Personal Locker.
|-


![[File:Researchdoorremote.png|64px]]
!Research Door Remote
|A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door.
|Research Director Personal Locker.
|-


![[File:facehugger.png|64px]]
!Lamarr
|A little alien, he had his implanting abilities removed. He's completely harmless but will try to jump on everyone's face. Also doesn't die after detaching from a face. Good for pranks!
|Research Director Office.
|}
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style="background-color:#872d99;" |Icon
! scope="col" style="background-color:#872d99;" |Item
! scope="col" class="unsortable" style="background-color:#872d99;" |Info
! scope="col" class="unsortable" style="background-color:#872d99;" |Spawns
|-


![[File:Reactive Teleport Armor.png|64px]]
!Reactive Teleport armor
|Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Probably not able to teleport you into space or somewhere covering a space tile. [[Traitor|Traitors]] might want this.
|Research Director Personal Locker.
|-


![[File:Prototype modsuit.png|64 px]]
!Research Director's [[MODsuits#Research_MODsuit|Research MODsuit]]
|A Research MODsuit. Fitted with the best explosive resistant materials known to mankind and has a built-in research scanner that works like Science Goggles do.
|Research Director Suit Storage Unit. (or Toxins testing)
|}


=Chief Medical Officer=
===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#429ab5;" |Icon
! scope="col" style="background-color:#429ab5;" |Item
! class="unsortable" scope="col" style="background-color:#429ab5;" |Info
! class="unsortable" scope="col" style="background-color:#429ab5;" |Spawns
|-
![[File:Hspray.png|64px|link=https://tgstation13.org/wiki/File:Hspray.png]]
!Hypospray
|An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. [[Traitor]]s might want this.
|Chief Medical Officer Personal Locker.
|-
![[File:Autoimplanter.png|64px|link=https://tgstation13.org/wiki/File:Autoimplanter.png]]
!Medical HUD Autosurgeon
|Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD.
|Chief Medical Officer Personal Locker.
|-
![[File:Compactdefib.png|64px|link=https://tgstation13.org/wiki/File:Compactdefib.png]]
!Compact Defibrillator
|A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field.
|Chief Medical Officer Personal Locker.
|-
![[File:Medicaldoorremote.png|64px|link=https://tgstation13.org/wiki/File:Medicaldoorremote.png]]
!Medical Door Remote
|A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical door.
|Chief Medical Officer Personal Locker.
|-
![[File:D.png|64px]]
!Runtime
|The CMO's favorite cat! Usually seen chilling in the CMO's office. Unlike most pets, he can fit in backpacks! Also has a strange pink variant.
|Chief Medical Officer Personal Locker.
|}
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style="background-color:#429ab5;" |Icon
! scope="col" style="background-color:#429ab5;" |Item
! scope="col" class="unsortable" style="background-color:#429ab5;" |Info
! scope="col" class="unsortable" style="background-color:#429ab5;" |Spawns
|-
![[File:Nitrile gloves.png|64px]]
!Nitrile Gloves
|A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.
They also allow you to carry and inject people faster.
|Chief Medical Officer Personal Locker.
|-
![[File:Medical_modsuit.png|64 px]]
!Medical MODsuit
|Unique MODsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals.
|Chief Medical Officer Suit Storage Unit.
|}
=Chief Engineer=
===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:#ef7415;" |Icon
! scope="col" style="background-color:#ef7415;" |Item
! class="unsortable" scope="col" style="background-color:#ef7415;" |Info
! class="unsortable" scope="col" style="background-color:#ef7415;" |Spawns
|-
![[File:Ce belt.png|64px|link=https://tgstation13.org/wiki/File:Ce_belt.png]]
!Chief Engineer's Toolbelt
|The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
*The '''Hand Drill''', a combination of the screwdriver and wrench
*The '''Jaws of Life''', a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
*The '''Experimental Welding Tool''', which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.
All tools also work significantly faster than their singular counterparts.
|On the Chief Engineer.
|-
![[File:Blueprint.png|64px|link=https://tgstation13.org/wiki/File:Blueprint.png]]
!Station Blueprints
|A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. [[Traitor]]s might want this, as well as [[Clown|anyone]] who wants to rename every room to "Primary [[Guide to toxins|Fart]] Storage".
|Chief Engineer Personal Locker.
|-
![[File:Engineeringdoorremote.png|64px|link=https://tgstation13.org/wiki/File:Engineeringdoorremote.png]]
!Engineering Door Remote
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.
|Chief Engineer Personal Locker.
|-
![[File:E.png|64px]]
!Poly
|A pet parrot of the Chief Engineering, starts with an Engineering headset on that he'll use to parrot off scripted messages ''and ones he hears from crew''. The headset can be taken off if he annoys Engineers too much, but you can also put on the spare CE headset so he can use a big loud voice on the Common channel! Poly is unable to die, he'll instead just turn into a ghost (and can possess people, making them scream various things).
|Chief Engineer Office.
|}
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style="background-color:#ef7415;" |Icon
! scope="col" style="background-color:#ef7415;" |Item
! scope="col" class="unsortable" style="background-color:#ef7415;" |Info
! scope="col" class="unsortable" style="background-color:#ef7415;" |Spawns
|-
![[File:Chief_modsuit.png|64 px]]
!Advanced MODsuit
|Unique MODsuit available to the Chief Engineer. Comes with an advanced jetpack that flies faster than the normal blue ones, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt Geiger counter and is reasonably armored.
|Chief Engineers Suit Storage Unit.
|-
![[File:AdMaShoe.png|64px]]
!Advanced Magboots
|Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. [[Traitor]]s might want these.
|Chief Engineer's Suit Storage Unit.
|}
=Quartermaster=
===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:orange;" |Icon
! scope="col" style="background-color:orange;" |Item
! class="unsortable" scope="col" style="background-color:orange;" |Info
! class="unsortable" scope="col" style="background-color:orange;" |Spawns
|-
![[File:GPS.png|64px|]]
!Global Positioning System
|Useful for keeping track of your miners wearabouts while on lavaland.
|Quartermaster's
Office
|-
![[File:Departmental Card (Cargo Budget).png|64px|]]
!Departmental Card (Cargo Budget)
|Allows you to access Cargo funds. Just like a normal ID you can deposit or <s>embezzle</s> withdraw funds as you please.
|Quartermaster
Personal Locker
|-
![[File:Granted.png|64px|]]
!Rubber Stamps
|GRANTED and DENIED stamps, make sure to stamp shipping manifests appropriately to get some credits back from Central Command.
|Quartermaster's
Office
|-
![[File:Supplydoorrremote.png|64px|]]
!Supply Door Remote
|A supply-door remote tool. can remotely bolt, open or remove access restrictions to any supply door.
It also has additional Vault Acess.
|Quartermaster
Personal Locker
|-
![[File:Slotho.png|64px|]]
!Citrus
|Cargo's Mascot, due to cargo's antics and the fact he spawns in Cargo Bay instead of QM's Office often leads to this poor creatures death, usually atleast 30 minutes into a shift.
|Cargo Bay
|}
===Clothing===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:orange;" |Icon
! scope="col" style="background-color:orange;" |Item
! class="unsortable" scope="col" style="background-color:orange;" |Info
! class="unsortable" scope="col" style="background-color:orange;" |Spawns
|-
![[File:Qm cloak.png|64px|]]
!Quartermaster's
Cloak
|The only unique clothing issued to Quartermasters. Wear it with pride!
|Quartermaster
Personal Locker


[[Kategori:Rehberler]]
[[Kategori:Rehberler]]
|}

19.44, 1 Mart 2024 tarihindeki hâli



  Maximillian Otoritia, Centcom Official:
""eşyaların hakkında fikir sahibi olmak istiyorsun demek ha komuta üyesi o zaman şu listeye bakmak istiyor olabilirsin.""

General

Equipment

Icon Item Info Spawns
Telescopic Baton.png Telescopic Baton Otherwise known as a Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one.

For more info check Security items.

On every Head of Staff.

(Except Head of Security)

Flash.gif Flash Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and paralyzing someone, if clicked directly on them from the front or side in melee range.

For more info check Security items.

On HOS, In a closet of CMO, RD, HOP.

At Bridge.

Dosya:NPA.png

Dosya:Album.png

Camera and Photo Album Head of Staff get their unique photo albums, the unique function of them is that photos in them save from round to round (Expect if it was burned or exploded). Make sure to save memoriable and great moments for other heads! Leave guides or tips. In every head of Staff locker. In Head of Staffs office
Dosya:Megaphone red.png Megaphone A device that comes with several variants of look (Command, Security, Cargo), a megaphone is used to project your messages in chat just like if you used radio with turned on high-volume (Alt-click headset). Useful when you're trying to get attention of someone in a very loud room. Have a cooldown between uses. In every Head of Staff locker.

(Except Captain)

Dosya:Pet collar.png

Dosya:Pet carrier.png

Pet Collar and Pet Cage The pet cage is used for safe transportation of pets, and can be locked. The pet collar is used to name pets with the name you want (doesn't always work). Remember to take your pets to the shuttle when you inevitably evacuate the station! (As long as they're not dead...) In every Head of Staff locker.

(Except HOS, CE and RD)

SGlasses.png

Hudsunglasses.png

Sunglasses Gives defense against flashes and welding eye damage, and also just looks badass. Some Heads of Staff get sunglasses equipped roundstart, or have them spawn in their locker. However if you don't, its probably not that difficult to get the Warden to give you some. On HOP, Captain.

In a HOS locker.Şablon:Citation needed

Dosya:Id silver.png Brig and Bridge Access The Bridge is reserved for Command staff, and as such it is one of the safest areas on the station. It boasts an impressive array of consoles.

Heads of Staff also get basic access to security, which can be very useful if you need to regroup with someone who won't murder you.

In every Head of Staff ID.

The Captain

Equipment

Icon Item Info Spawns
Dosya:Id gold.png All Access ID The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. On the Captain, with a spare copy in the bridge safe. Keep that spare away from any person who might want it.
NuclearDisk.gif Nuclear Authentication Disk Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. Nuclear Operatives want this. In the Captain's Quarters.
Tele.gif Hand Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. In the Captain's Quarters.
Energy Gun.gif Energy Gun The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool. In the Captain's Personal Locker.
Antique laser.png Captain's Antique Laser Gun The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. In a locked display case in the Captain's Quarters.
Dosya:Commanddoorremote.png Command Door Remote A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. In the Captain's Personal Locker.

Clothing

Icon Item Info Spawns
Magnate.png Captain's Magnate MODsuit An advanced MODsuit that provides the highest protection of any armor on the entire station. Comes with a built-in helmet. But gives decent slowdown. Captain's Suit Storage Unit.
Jetpack-captain.gif Captain's Jetpack The Captain has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks. Found in the suit storage in captain's office. Often sought by Traitors. Captain's Suit Storage Unit.
Gas cap.png Captain's Gasmask A atmospherics gas mask but in captain colors. Atmospherics gas mask are smaller so they can be put in pocket, they also have additional heat protection. In the Captain's Personal Locker.
Dosya:Captain's Cap.png

Dosya:Captain's Carapace.png

Captain's Hat/Carapace A special armor vest and hat unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew. There is also a parade variant in your locker (Not a parade tunic!). On the Captain

In the Captain Locker.

Head of Personnel

Equipment

Icon Item Info Spawns
Ian.PNG Ian Arguably the sole job of the Head of Personnel is to guard him! Head of Personnel Office
Energy Gun.gif Energy Gun The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool. Head of Personnel Office
Dosya:Civiliandoorremote.png Civilian Door Remote A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. In the Head of Personnel Personal Locker
Dosya:Trapdoor remote 64x64.png Trapdoor Remote A trapdoor remote which allows you to activate a trapdoor in your HOP line, which will make a person standing on it fall into Z-level below. Use it when someone is extremely annoying at line doesn't want to leave. Head of Personnel Office. (Tramstation, IceBoxstation)
Id console.gif

PDA Painter.png

ID Console and PDA Painter Access Not a real equipment buta VERY powerful tool. With it you can change people access and trims! You can make himself several cards of various jobs and (almost) have a AA! If you will be able to get silver ID's from Captain (Or buy them in cargo, print at service techfab) you will have trully AA with all Heads of Staff trims! (Except Captain) Head of Personnel Office.

Head of Personnel ID.

Clothing

Icon Item Info Spawns
Dosya:Head of Personnel's Cap.png

Dosya:Hop coat.png

Head of Personnel's Coat/Cap While not the best armour on the station, it is still better than what most people get. Also your peaked cap gives protection too, but unlike helmet it gives it with a taste of fashion. In the Head of Personnel Personal Locker.

On Head of Personnel

Head of Security

Equipment

Icon Item Info Spawns
Energy Gun.gif Energy Gun The Head of Security is the one of the only people on station who spawn with a Energy Gun at shift start. Great for self defence, lethal or non-lethal. On Head of Security.
Multiphase gun stun.gif X-01 Multiphase Energy Gun Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'ion' setting (useful for taking down cyborgs) alongside the standard 'disable' and 'lethal' settings. Head of Security Personal Locker.
Telescopic Shield Riot shield that can be retracted to fit inside backpacks. Head of Security Personal Locker.
Dosya:Lockbox locked.png Lockbox of Mindshield Implants A very useful lockbox during situations such as Cultists or Revolutionaries. Head of Security Personal Locker.
Dosya:Gangtool red.png Security Door Remote A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door. Warden's Personal Locker.
Guard.png

Magicarp.gif

Lia or Sergeant Araneus A trustworthy companion of any good Head of Security! Lia was an attempt of Nanotrasen to make a killer carp, but it has failed, so they gave it to SS13's Head of Security. Sergeant Araneus is a highly trained spider specially for a Head Security.

With sentience potion from Xenobiology they can become truly dangerous!

Head of Security Office.

Clothing

Icon Item Info Spawns
Dosya:Hos beret.png

Dosya:Armored trenchcoat.png

Armoured Trenchcoat/Beret Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. On Head of Security.
Safeguardsuit.png Head of Security's MODsuit Head of Security issued MODsuit. Has slightly more armour than a standard MODsuit and comes with a built-in MODsuit jetpack, allowing for better movement in space. Head of Security Suit Storage Unit.
Dosya:SWATMask.png SWAT Gas Mask A slightly more intimidating gas mask available to the Head of Security. Has more hailer voice lines. Head of Security Personal Locker.

Research Director

Equipment

Icon Item Info Spawns
Dosya:Sci Sign.png The Research Department Not technically an item, but given time, the Research Department is capable of researching & developing powerful and robust equipment. Xenobiology with powergamer extracts and critters spam, Robotics with powerful battle mechs and Toxins with devastating max cap bombs. R&D
Dosya:Laser pointer.png Laser Pointer Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. Research Director Personal Locker.
Dosya:Researchdoorremote.png Research Door Remote A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door. Research Director Personal Locker.
Facehugger.png Lamarr A little alien, he had his implanting abilities removed. He's completely harmless but will try to jump on everyone's face. Also doesn't die after detaching from a face. Good for pranks! Research Director Office.

Clothing

Icon Item Info Spawns
Reactive Teleport Armor.png Reactive Teleport armor Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Probably not able to teleport you into space or somewhere covering a space tile. Traitors might want this. Research Director Personal Locker.
Prototype modsuit.png Research Director's Research MODsuit A Research MODsuit. Fitted with the best explosive resistant materials known to mankind and has a built-in research scanner that works like Science Goggles do. Research Director Suit Storage Unit. (or Toxins testing)

Chief Medical Officer

Equipment

Icon Item Info Spawns
Hspray.png Hypospray An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. Chief Medical Officer Personal Locker.
Autoimplanter.png Medical HUD Autosurgeon Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. Chief Medical Officer Personal Locker.
Compactdefib.png Compact Defibrillator A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. Chief Medical Officer Personal Locker.
Dosya:Medicaldoorremote.png Medical Door Remote A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical door. Chief Medical Officer Personal Locker.
D.png Runtime The CMO's favorite cat! Usually seen chilling in the CMO's office. Unlike most pets, he can fit in backpacks! Also has a strange pink variant. Chief Medical Officer Personal Locker.

Clothing

Icon Item Info Spawns
Nitrile gloves.png Nitrile Gloves A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.

They also allow you to carry and inject people faster.

Chief Medical Officer Personal Locker.
Medical modsuit.png Medical MODsuit Unique MODsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals. Chief Medical Officer Suit Storage Unit.

Chief Engineer

Equipment

Icon Item Info Spawns
Ce belt.png Chief Engineer's Toolbelt The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
  • The Hand Drill, a combination of the screwdriver and wrench
  • The Jaws of Life, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
  • The Experimental Welding Tool, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.

All tools also work significantly faster than their singular counterparts.

On the Chief Engineer.
Blueprint.png Station Blueprints A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". Chief Engineer Personal Locker.
Dosya:Engineeringdoorremote.png Engineering Door Remote A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. Chief Engineer Personal Locker.
E.png Poly A pet parrot of the Chief Engineering, starts with an Engineering headset on that he'll use to parrot off scripted messages and ones he hears from crew. The headset can be taken off if he annoys Engineers too much, but you can also put on the spare CE headset so he can use a big loud voice on the Common channel! Poly is unable to die, he'll instead just turn into a ghost (and can possess people, making them scream various things). Chief Engineer Office.

Clothing

Icon Item Info Spawns
Chief modsuit.png Advanced MODsuit Unique MODsuit available to the Chief Engineer. Comes with an advanced jetpack that flies faster than the normal blue ones, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt Geiger counter and is reasonably armored. Chief Engineers Suit Storage Unit.
AdMaShoe.png Advanced Magboots Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Traitors might want these. Chief Engineer's Suit Storage Unit.

Quartermaster

Equipment

Icon Item Info Spawns
Dosya:GPS.png Global Positioning System Useful for keeping track of your miners wearabouts while on lavaland. Quartermaster's

Office

Departmental Card (Cargo Budget).png Departmental Card (Cargo Budget) Allows you to access Cargo funds. Just like a normal ID you can deposit or embezzle withdraw funds as you please. Quartermaster

Personal Locker

Dosya:Granted.png Rubber Stamps GRANTED and DENIED stamps, make sure to stamp shipping manifests appropriately to get some credits back from Central Command. Quartermaster's

Office

Dosya:Supplydoorrremote.png Supply Door Remote A supply-door remote tool. can remotely bolt, open or remove access restrictions to any supply door.

It also has additional Vault Acess.

Quartermaster

Personal Locker

Slotho.png Citrus Cargo's Mascot, due to cargo's antics and the fact he spawns in Cargo Bay instead of QM's Office often leads to this poor creatures death, usually atleast 30 minutes into a shift. Cargo Bay

Clothing

Icon Item Info Spawns
Dosya:Qm cloak.png Quartermaster's

Cloak

The only unique clothing issued to Quartermasters. Wear it with pride! Quartermaster

Personal Locker