Robotics Rehberi: Revizyonlar arasındaki fark

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202. satır: 202. satır:
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on.  
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on.  


===Removing Brains===
===Beyin Çıkarmak===


{|
{|
253. satır: 253. satır:


==Robotlar==
==Robotlar==
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
Robotist olarak önemli bir özelliğiniz daha var, robot yapmak. Robotlar istasyona çeşitli şekilde yardım eder, robot yapmak aşırı basittir. Robotlar ve nasıl yapıldıklarının tam listesi:


'''Remember:''' All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!
'''Unutma:''' Tüm robotlar manuel olarak ve "Crafting Menu" ile yapılabilir.


====[[File:Medibot.gif|64px]] Medibot====
====[[File:Medibot.gif|64px]] Medibot====
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]]. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.  
[[Ameliyat Rehberi#Tend Wounds|Tend Wounds]]'un düşük versiyonunu yapar. Yaptığı ameliyat; yere yatmayı, giysileri çıkarmayı ya da harici alet gerektirmez. '''Tend Wounds''' araştırmaları ile beraber gelişir. '''Tend Wounds''' ile alakalı her araştırma Medibot'un iyileştirme hızını arttırır.  


When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.<br>
'''Emag'''<nowiki/>'lendeği zaman, 5u chloral hydrate enjekte eder. Bunu her yara için yapar.<br>


What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:
Medibot'un yapımında kullanılan medkit iyileştirme şeklini de değiştirir.
*Advanced first aid kit: All 4 basic damage types.
*Brute kit: 10% extra brute. (other types?)
*Burn kit: ?
*Toxin kit: ?
*Suffocation kit: ?


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)<br>
|1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)<br>
280. satır: 275. satır:
|}
|}


#Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
#'''Cyborg Arm'''<nowiki/>'ı (sağ ya da sol fark etmez) boş bir medkite yerleştirin.
#You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.
#Opsiyonel: 1. aşamadan sonra bir yapı oluşacak. Bu oluşan yapıyı '''Pen''' yardımı ile adlandırabilirsiniz.
#Add a [[Medical Analyzer]].
#'''Medical Analyzer''' ekleyin.
#Insert the [[Proximity Sensor]] and your Medibot is ready!
#'''Proximity Sensor''' ekleyin ve hazır!


====[[File:Cleanbot.gif|64px]] Cleanbot====
====[[File:Cleanbot.gif|64px]] Cleanbot====
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
Cleanbot'lar çok işe yarar, [[Janitor]]'un yapması gereken işi yaparlar (daha etkili bir şekilde). '''Space Cleaner''' kullanarak temizlik yaptığı için yerleri kayganlaştırmaz. '''Emag'''<nowiki/>'lendiği zaman millete asit atar ve yerleri kayganlaştırır.


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|1 x [[File:Bucket.png|Bucket]]<br>
|1 x [[File:Bucket.png|Bucket]]<br>
298. satır: 293. satır:
|}
|}


#Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it
#Bir '''Bucket'''<nowiki/>'a '''Proximity Sensor''' yerleştirin.
#Use a [[Pen]] to name it if you wish.
#Opsiyonel: '''Pen''' ile adlandırın.
#Attach a Borg Arm and your Cleanbot is ready!
#'''Cyborg Arm''' yerleştirin ve hazır!


====[[File:Floorbot.gif|64px]] Floorbot====
====[[File:Floorbot.gif|64px]] Floorbot====
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
Eğer istasyonda fayans sıkıntıları yaşanıyor ise Floorbot çok işe yarar. Çıkık gördükleri fayansları düzeltirler. Genelde pek ihtiyaç duyulmazlar. '''Emag'''<nowiki/>'lendiği zaman yerleri deler ve uzaya delik açılmasını sağlar.


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox<br>
|1 x Herhangi bir '''Toolbox'''<br>
10 x [[File:Floor_Tiles.png|Floor Tile]]<br>
10 x [[File:Floor_Tiles.png|Floor Tile]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
316. satır: 311. satır:
|}
|}


#Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].
#'''Toolbox'''<nowiki/>'a '''Floor Tile''' yerleştirin.
#Add the [[Proximity Sensor]].
#'''Proximity Sensor''' ekleyin.
#Insert a Borg Right Arm and your Floorbot is ready!
#'''Cyborg Right Arm''' ekleyin ve hazır!


====[[File:Firebot.gif|64px]] Firebot====
====[[File:Firebot.gif|64px]] Firebot====
This lil' guy will scoot around and try his best to extinguish burning people and gases around him.
Etrafta gezip ateşleri söndürür.
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.
'''Emag'''<nowiki/>'lendiği zaman, alev almayan herkese, Chlorine Trifluoride döker.


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]<br>
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]<br>
335. satır: 330. satır:
|}
|}


#[[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]
#[[File:Cyborg_right_arm.png]]'''Cyborg Arm'''<nowiki/>'ı [[File:Fire_extinguisher.gif]] '''Fire Extinguisher'''<nowiki/>'a yerleştirin. [[File:Firebot_assembly1.png]]
#[[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]
#[[File:Fire_Helmet.png]] '''Fire Helmet''' ekleyin. [[File:Firebot_assembly2.png]]
#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
#[[File:Prox_Sensor.png]] '''Proximity Sensor''' ekleyin ve hazır!


====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====
====[[File:Honkbot.png|HONK HONK|64px]] '''Honkbot'''====
Annoying and useless, now with cuffing abilities. The clown might bug you to make one of these in absence of a H.O.N.K. mech. Can be of use to [[Security]] if there's no supplies for a [[Securitron]]. God forbid if a traitor [[Emag|emags]] the thing or if ''anyone'' puts a PAI into one.
Sinir bozucu ve işe yaramaz, aynı zamanda kelepçe takabilir. [[Clown]] senden bunları yapmanı isteyebilir. '''Emag'''<nowiki/>'lendiği zaman herkesi '''HONK'''<nowiki/>'lar.


To manufacture:
To manufacture:
354. satır: 349. satır:
|}
|}


#Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)
#Bir parça kartona '''Clown Stamp''' ile damga bas.
#Insert a Borg Arm
#'''Cyborg  Arm''' ekle.
#Add a [[Proximity Sensor]].
#'''Proximity Sensor''' ekle.
#Add a Bike Horn
#'''Bike Horn''' ekle ve hazır!


====[[File:Vibebot.png|64px]] Vibebot====
====[[File:Vibebot.png|64px]] Vibebot====
It's just out here vibing.
He is just vibin'.


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|2 x [[File:Light_Bulb.png|Light bulb]]<br>
|2 x [[File:Light_Bulb.png|Light bulb]]<br>
373. satır: 368. satır:
|}
|}


#Gather up the building materials.
#Gerekli malzemeleri yanında bulundur.
#Use the crafting menu to assemble.
#"Crafting Menu" ile inşa et.


====[[File:Hygienebot.gif|64px]] Hygienebot====
====[[File:Hygienebot.gif|64px]] Hygienebot====
Flying bot which showers people covered in blood, with force if necessary. Showers people in fire if [[Emag]]<nowiki/>ed
Temiz olmayan insanları temizler, zorla. '''Emag'''<nowiki/>'lendiği zaman su yerine ateş kullanır.


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|2 x [[File:Metal.png|Metal]]<br>
|2 x [[File:Metal.png|Metal]]<br>
390. satır: 385. satır:
|}
|}


#[[File:Metal.png|Metal]] Use metal in hand to craft an ''incomplete hygienebot assembly''.
#[[File:Metal.png|Metal]] Metali kullanarak '''incomplete hygienebot assembly''' inşa et.
#[[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly.
#[[File:Welder.png]] Kaynak makinesi ile delik aç.
#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].
#[[File:Prox_Sensor.png]] '''Proximity Sensor''' ekle.
#[[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].
#[[File:Nduct_n_w.png]] '''Fluid Duct''' ekle ve hazır!


====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====
====[[File:Securitron.gif|I AM THE LAW|64px]] Securitron====
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
Officer Beepsky. Genelde bunu yapman gerekmez çünkü istasyonda yeterli miktarda Securitron bulunur. '''Emag'''<nowiki/>'lendiği zaman önüne gelen herkesi tutuklar.


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
411. satır: 406. satır:
|}
|}


#Use a [[Remote Signaling Device]] on a [[Helmet]].
#'''Helmet'''<nowiki/>'e '''Remote Signaling Device''' yerleştir.
#[[Welding Tool|Weld]] them together
#Kaynak makinesi ile kaynak yap
#Add a [[Proximity Sensor]].
#'''Proximity Sensor''' ekle.
#Insert a Borg Arm.
#'''Cyborg Arm''' ekle.
#Toss in a [[Stun Baton]] and your Securitron is ready!
#'''Stun Baton''' yerleştir ve hazır!
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
 
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswordsthis thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.
General Beepsky (General Grieffous). Yedekte bulunan dört adet '''ESword''' ile yapılmış bir abominasyon,  [[Traitor]]'ların korkulu rüyası. Dönmeli saldırı ile insanları doğrar, kurbanı anında yerle bir eder. '''Emag'''<nowiki/>'lendiği zaman.... '''KAÇ!!'''


Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.
'''ESword'''<nowiki/>'larını kullanarak mermileri saptırabilir. Neredeyse sadece EMP ile durdurulabilir.


Has a toy sword version.
'''Toy Sword''' ile yapılabilir (Tabii ki öldürücü olmaz).


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli şeyler
|-
|-
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
440. satır: 433. satır:
|}
|}


#Use a [[Remote Signaling Device]] on a [[Helmet]].
#'''Helmet'''<nowiki/>'e '''Remote Signaling Device''' yerleştir.
#[[Welding Tool|Weld]] them together
#Kaynak makinesi ile kaynak yap.
#Add a [[Proximity Sensor]].
#'''Proximity Sensor''' ekle.
#Insert a Borg Arm.
#'''Cyborg Arm''' yerleştir.
#Use a [[Wrench]] to adjust the arm slots for extra weapons.
#'''Wrench''' ile kolları dört '''ESword''' tutması için ayarla.
#Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.
#4 '''ESword''' ekle ve '''HAZIR'''!!


====[[File:Ed209.png|64px]] [[ED-209]]====
====[[File:Ed209.png|64px]] ED-209====
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''
'''"''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.''"'''


Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
Beepsky'nin ağabeyi. Securitron'un özelliklerini taşır ve uzaktan mermi sıkabilir.


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli şeyler
|-
|-
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton<br>
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton<br>
470. satır: 463. satır:
|}
|}


#[[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.
#[[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] '''Exosuit Fabricator''' ile '''Cyborg Endoskeleton''' yap.
#[[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.
#[[File:Metal.png|Metal Sheet]] Metal ile '''Cyborg Endoskeleton'''<nowiki/>'ı güçlendir.
#[[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs
#[[File:Cyborg_left_leg.png|Cyborg Leg]] İki tane '''Cyborg Leg''' ekle.
#[[File:Armor.png|Body Armor]] Add a [[Body Armor]]
#[[File:Armor.png|Body Armor]] '''Body Armor''' ekle.
#[[File:Welder.png|Welding Tool]] Weld everything together
#[[File:Welder.png|Welding Tool]] Kaynak makinesi ile kaynak yap.
#[[File:Helmet.png|Helmet]] Add in a security [[Helmet]]
#[[File:Helmet.png|Helmet]] '''Security Helmet''' ekle.
#[[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly
#[[File:Prox_Sensor.png|Proximity Sensor]] '''Proximity Sensor''' ekle.
#[[File:CableCoils.png|Cable Coil]] Insert wires
#[[File:CableCoils.png|Cable Coil]] Kablo yerleştir
#[[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]
#[[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] '''Disabler''' yerleştir ve '''Screwdriver''' ile sabitle.
#[[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!
#[[File:Power_cell.png|Power Cell]] '''Power Cell''' koy ve hazır!
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
'''Emag'''<nowiki/>'lendiği zaman herkese saldırır ve kırmızı lazer sıkar.


====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
Etrafta gezen ve tamir yapan drone. Oyuncular kontrol eder, hiçbir canlı ile etkileşime geçmezler (diğer drone'lar hariç). Sıkılan oyuncular için birkaç tane drone yapılabilir.


#[[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.
#[[File:Droneshell.png|Drone Shell]] '''Exosuit Fabricator''' ile '''Drone Shell''' yap.


That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
Bu kadar! Şimdi tek yapman gereken şey bir oyuncunun '''Drone Shell'''<nowiki/>'i kontrol etmesini beklemek.




====[[File:Vimbot.png|64px]] Vim====
====[[File:Vimbot.png|64px]] Vim====
Minature little mecha for critters (tiny simple animals) to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).
Küçük canlıların kullanabildiği minyatür mecha. Farlara sahiptir, *bzzt* ya da *beep* sesleri çıkartabilir (dil konuşamayan canlılar için).


To manufacture:
Yapmak için:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Gerekli Şeyler
|-
|-
|1 x [[File:Evahelmet.png]]EVA Helmet<br>
|1 x [[File:Evahelmet.png]]EVA Helmet<br>
505. satır: 498. satır:
|}
|}


#Attach two Borg Legs to your EVA Helmet.
#'''EVA Helmet'''<nowiki/>'e iki tane '''Cyborg Leg''' ekle.
#Attach a flashlight to the Vim assembly.
#'''Vin assembly'''<nowiki/>'ye '''Flashlight''' ekle.
#Use a screwdriver to attach the flashlight.
#'''Screwdriver''' ile '''Flashlight'''<nowiki/>'ı sabitle.
#Use a [[Pen]] to name it if you wish.
#Opsiyonel: '''Pen''' ile adlandır.
#Attach the [[Voice Analyzer]] to the assembly.
#'''Voice Analyzer''' yerleştir ve hazır!


Your mini mech is now ready for Ian to take a joyride in!
[[Ian]] için hazırladığın mecha bitti!


==MODsuits==
==MODsuits==
<big>[[MODsuits|Click here for the MODsuits page]]</big>
[[MODsuits|MODSuit'ler için buraya.]]


==Exosuits==
==Mecha==
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.



23.12, 10 Mayıs 2023 tarihindeki hâli

Bir Robotist mi olmak istiyorsun? Bu rehber; Cyborg'ların, robotların, MODsuit'lerin, ve mechaların yapımını gösterir.

Exosuit Fabricator

Robotik içerisinde kullanılan ana makinedir, bunu kullanarak çeşitli Cyborg ve mecha teçhizatı üretimi yapılabilir.

Generic borg.png Cyborg

Maliyet: 100000 Metal

Requires
1 x her Cyborg parçası (Exosuit Fabricator ile üretilir)

2 x Flash (Exosuit Fabricator)
1 x Cable Coil
1 x Power Cell (en az High-Capacity Power Cell)
1 x BrainMMI ya da Positronic beyin, B.O.R.I.S Module de olur.


Cyborg robotistlerin ana icadıdır. Genelde istasyonu daha yaşanabilir bir mekana çevirmeye çalışırlar, AI çıldırdığı zaman tam tersini yaparlar. Her Cyborg; AI'ın yasalarına uymak zorundadır, bağlı olmadıkları bir AI var ise onu görmezden gelebilirler.

Gerekli parçaları elde ettiğiniz zaman:

  1. Power Cell Cyborg Chest'in içerisine bir pil yerleştirin.
  2. Cable Coil Cyborg Chest'in içerisine kablo yerleştirin.
  3. Flash Cyborg Head'in içerisine iki tane flash yerleştirin.
  4. Son olarak, her Cyborg parçasını bir Cyborg Endoskeleton'ın üstüne yerleştirin.
  5. Multitool Multitool ile Cyborg ismi ayarlanabilir. Beyni yerleştirmeden önce kullanın. Eğer "YarrakYalayan3100" gibi bir isim koyarsanız size iyi davranmayabilirler.
  6. Brain Her şey hazır olduktan sonra, beyni yerleştirin. Bu şekilde beyni çıkartabilirsiniz. (Eğer beyin ameliyat yolu ile çıkartılmadıysa, üzerine mannitol dökülmelidir.)
  7. Beyni MMI'ın içerisine yerleştirin, MMI'ı da Cyborg'un içerisine. Tebrikler, Cyborg tamamlandı. Beyni çıkartılmış cesetten kurtulun. MMI'ı yerleştirmeye çalışırken: "This MMI does not seem to fit." yazısı çıkıyor ise o kişi Cyborg banı yemiştir.
  8. Beyin yerine; Positronic Brain (Ghost'lar tarafından kontrol edilir) ve B.O.R.I.S Module.(AI tarafından kontrol edilir) yerleştirebilirsiniz.

Cyborg Tamiri

Tamir için Cyborg'un tamir paneilini açmanız gerekir. Paneli açmak için:

  1. Id regular.png ID kartı kullan, Emag.png Emag'le ya da bir robotistten izin al.
  2. Crowbar.png Crowbar ile paneli aç.

Tamirden sonra aynı işlemin tersini yap ki Cyborg k*blosu açık gezmesin:

  1. Crowbar.png Crowbar ile paneli kapat.
  2. Id regular.png ID kartı ile paneli kilitle. Cyborg'lar kendi panellerini kitleyemezler.

Tamir

Cyborg'lar hasar aldıkları zaman sıkça seni ziyarete gelecekler.

Brute hasarlar için:

  1. Welder.pngWelding Tool ile kaynak yap.

Burn hasarlar için:

  1. Cyborg'un panelini aç.
  2. Hud-hands.gif Boş bir el ile pilini çıkar.
  3. Screwdriver tool.png Screwdriver ile kabloları açığa çıkar.
  4. Cable Coil Bozuk devrelere yeni kablo tak. Bu işlemi bitene kadar yap.
  5. Screwdriver tool.png Screwdriver ile kabloları sakla.
  6. Eski pili geri tak ya da yenisini tak.
  7. Paneli kapat ve kitle..

Engineering Cyborg'lar kendilerine (ya da diğer Cyborg'lara) kaynak yapabilirler. Burn hasarlarını iyileştiremezler, kendi pillerini çıkarmaya acizdirler.

Pil

En az bir kez upgrade isteyen bir Cyborg ile karşılacaksın.

  1. Paneli aç.
  2. Hud-hands.gif Boş bir el ile eski pili çıkart.
  3. Power cell.png Yeni pili yerleştir.
  4. Paneli kapat.

Radyo

Cyborg'lara Radio Encryption Key takmak mümkün, farklı radyo kanallarına iletişim kurmalarını sağlar.

  1. Paneli aç.
  2. Encryption key.png Radio Encryption Key yerlşetir (Screwdriver ile eskileri çıkar).
  3. Paneli kapat.

Yeniden Canlandırma

Sistemi kapanan fakat parçalara ayrılmayan Cyborg'ları yeniden canlandırmak mümkün.

  1. Emergency Restart (Reboot) Module elde et (Exosuit Fabricator).
  2. Cyborg'u iyileştir (Burn ve Brute hasarları).
  3. Cyborg'un panelini aç.
  4. Circuitboard.png Modülü yerleştir.
  5. Paneli kapat.

Upgrade

  1. Paneli aç.
  2. Circuitboard.png Upgrade modülü yerleştir.
  3. Paneli kapat.

Model resetlemek

.

Cyborg'u bozmak

Cyborg'ları bozup, parçalarını ve MMI'ı yeniden elde edebilirsiniz.

  1. Paneli aç.
  2. Hud-hands.gif Boş bir el ile pili çıkart.
  3. Screwdriver tool.png Screwdriver ile kabloları açığa çıkar.
  4. Wirecutters.png Tüm kabloları kes.
  5. Wrench.png Wrench ile boz.

Upgradeler

Robotistler upgrade modülleri basabilir:

İsim Açıklama Materyal (upgradesiz Exosuit Fabricator)
Cyborg Reclassification Board Cyborg'un adını değiştirir. Elinizle tutarken bir isim belirleyin ve Cyborg'a uygulayın. 5000 Iron
Cyborg Emergency Reboot Module Bozuk Cyborg'ları yeniden canlandıran modül. 20000 Iron, 5000 Glass
Borg Expander Cyborg'u kocaman yapar. 200000 Iron, 5000 titanium
Ion Thruster Upgrade Jetpack'e benzer bir itici sistem. Uzayda süzülmeyi sağlar. Enerji kullanır. 10000 Iron, 6000 Glass, 5000 Plasma, 6000 Uranium
Cyborg Self-Repair Module Cyborg'u yavaş bir şekilde tamir eder. Enerji kullanır. 15000 Iron, 15000 Glass
Illegal Equipment Module İllegal modülleri açığa çıkarır, Emag'lenince gelen modüller.

Illegal Technology ile açılır.

15000 Iron, 15000 Glass, 10000 Diamond
Circuit Manipulation Apparatus Devreleri manipüle etmek için kullanılan modül. 2000 Iron, 500 Titanium
Engineering Cyborg RPED Rapid Part Exchange Device ama Cyborg'lar için. 10000 Iron, 5000 Glass
Mining Cyborg Diamond Drill Mining Cyborg'un matkabını geliştirir. 10000 Iron, 6000 Glass, 2000 Diamond
Mining Cyborg Satchel of Holding Mining Cyborg'un Satchel of Holding elde etmesini sağlar. 10000 Iron, 2000 Gold, 1000 Uranium
Mining Cyborg Lavaproof Chassis Mining Cyborg'un lav üzerinde hareket edebilmesini sağlar. 10000 Iron, 4000 Plasma, 5000 Titanium
Medical Cyborg Crew Pinpointer Medical Cyborg'un Crew Pinpointer elde etmesini sağlar. 1000 Iron, 500 Glass
Cyborg Piercing Hypospray Medical Cyborg'un Hypospray'ini geliştirir. 15000 Iron, 15000 Glass, 5000 Titanium, 3000 Diamond
Medical Cyborg Defibrillator Medical Cyborg'un defibrilatör elde etmesini sağlar. Normal bir defibrilatör Defib.png yerleştirilebilir, aynı işlevi görür. 8000 Iron, 5000 Glass, 4000 Silver, 3000 Gold
Beaker Storage Apparatus Medical Cyborg'un beher tutabilmesini sağlar. 2000 Iron, 2250 Glass
Medical Cyborg Surgical Processor Medical Cyborg'un Surgical Proccessor elde etmesini sağlar. Bu modül herhangi bir Surgery Operating Console'a bağlanabilir. Bağlantı yapıldığında, konsol üzerinde bulunan ameliyat yöntemlerini kaydeder. 5000 Iron, 4000 Glass, 4000 Silver
Medical Cyborg Expanded Hypospray Medical Cyborg'un Hypospray'ini geliştirir. 15000 Iron, 15000 Glass, 8000 Plasma, 8000 Uranium
Rapid Disabler Cooling Module Security Cyborg'un Disabler'ının daha hızlı şarj olmasını sağlar. (NOT: Security modellerine artık erişilemiyor.) 20000 Iron, 6000 Glass, 2000 Gold, 2000 Diamond
Janitor Cyborg Trash Bag of Holding Janitor Cyborg'un Trash Bag of Holding elde etmesini sağlar. 2000 Gold, 1000 Uranium
Janitor Cyborg Advanced Mop Janitor Cyborg'un paspasını geliştirir. 2000 Iron, 2000 Glass
Experimental Push Broom Janitor Cyborg'un süpürgesini geliştirir. 4000 Iron, 500 Glass
Plating Repair Tool Janitor Cyborg'a fayans döşeme aleti verir. 2500 Iron, 750 Glass
Clown Module Bir Cyborg'un CLOWN olmasını sağlar. CLOWN Cyborg bu şekilde yapılır. 15000 Iron, 15000 Glass, 1000 Bananium

Mining Cyborg'lara Kinetic-Accelerator geliştirmeleri uygulanabilir.

Ameliyat

To initiate most surgeries, first place Drapesdrapes over the part of the body you are operating on.

Beyin Çıkarmak

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: kesik aç. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) keskin olan diğer eşyalar (30%)
Step 2: Retractor Retractor: deriyi geri çek. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: kemikleri kes. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4: Hemostat Hemostat: kanamayı kapat. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: kesik aç. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) keskin olan diğer eşyalar (30%)
Step 6: Hemostat Hemostat: beyni çıkar. Crowbar (55%)
Step 7: Elinde MMI bulundur.
Step 8: Beyni MMI'a yerleştir


Eğer kafa cesede bağlı değilse, Scalpel Scalpel ile beyni çıkartabilirsiniz. Ameliyat masası ya da Surgical Drape gibi eşyalar ihtiyacınız yok.

Uzuv Augmentasyonu

Bir uzvu robotlaştırmak. Çoğu uzuv robotlaştırılabilir. Gövdeyi robotlaştırmak; Xenomorph larvası ve apandisit durumlarını önler.
Robotlaşan uzuvlar güçlüdür. Brute hasar için kaynak ve Burn hasar için kablo ile iyileşirler, farklı bir şekilde (neredeyse hiç) iyileşemezler. EMP dalgaları hasar verir.

Cyborg head
Cyborg torso
Cyborg arm

Doktor! Ağrı kesicilerimi etkisizleştir.

Target Target: Head, chest, legs or arms

Procedure Ghetto Analogues
Step 0: Cyborg uzuvları elde et. (Exosuit Fabricator)
Step 1: Scalpel Scalpel: kesik aç. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: kanamayı kapat. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: deriyi geri çek. Screwdriver (45%) Wirecutters (35%)
Step 4: Cyborg limb: uzvu robotlaştır.

Robotlar

Robotist olarak önemli bir özelliğiniz daha var, robot yapmak. Robotlar istasyona çeşitli şekilde yardım eder, robot yapmak aşırı basittir. Robotlar ve nasıl yapıldıklarının tam listesi:

Unutma: Tüm robotlar manuel olarak ve "Crafting Menu" ile yapılabilir.

Medibot.gif Medibot

Tend Wounds'un düşük versiyonunu yapar. Yaptığı ameliyat; yere yatmayı, giysileri çıkarmayı ya da harici alet gerektirmez. Tend Wounds araştırmaları ile beraber gelişir. Tend Wounds ile alakalı her araştırma Medibot'un iyileştirme hızını arttırır.

Emag'lendeği zaman, 5u chloral hydrate enjekte eder. Bunu her yara için yapar.

Medibot'un yapımında kullanılan medkit iyileştirme şeklini de değiştirir.

Yapmak için:

Gerekli Şeyler
1 x Cyborg right arm.png Borg Arm (left or right)

1 x Med-kit (EMPTY, any color)
1 x Health Analyzer
1 x Proximity Sensor

  1. Cyborg Arm'ı (sağ ya da sol fark etmez) boş bir medkite yerleştirin.
  2. Opsiyonel: 1. aşamadan sonra bir yapı oluşacak. Bu oluşan yapıyı Pen yardımı ile adlandırabilirsiniz.
  3. Medical Analyzer ekleyin.
  4. Proximity Sensor ekleyin ve hazır!

Cleanbot.gif Cleanbot

Cleanbot'lar çok işe yarar, Janitor'un yapması gereken işi yaparlar (daha etkili bir şekilde). Space Cleaner kullanarak temizlik yaptığı için yerleri kayganlaştırmaz. Emag'lendiği zaman millete asit atar ve yerleri kayganlaştırır.

Yapmak için:

Gerekli Şeyler
1 x Bucket

1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Bir Bucket'a Proximity Sensor yerleştirin.
  2. Opsiyonel: Pen ile adlandırın.
  3. Cyborg Arm yerleştirin ve hazır!

Floorbot.gif Floorbot

Eğer istasyonda fayans sıkıntıları yaşanıyor ise Floorbot çok işe yarar. Çıkık gördükleri fayansları düzeltirler. Genelde pek ihtiyaç duyulmazlar. Emag'lendiği zaman yerleri deler ve uzaya delik açılmasını sağlar.

Yapmak için:

Gerekli Şeyler
1 x Herhangi bir Toolbox

10 x Floor Tile
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Right Arm

  1. Toolbox'a Floor Tile yerleştirin.
  2. Proximity Sensor ekleyin.
  3. Cyborg Right Arm ekleyin ve hazır!

Firebot.gif Firebot

Etrafta gezip ateşleri söndürür. Emag'lendiği zaman, alev almayan herkese, Chlorine Trifluoride döker.

Yapmak için:

Gerekli Şeyler
1 x Fire Extinguisher

1 x Proximity Sensor
1 x Fire Helmet
1 x Cyborg right arm.png Borg Arm (left or right)

  1. Cyborg right arm.pngCyborg ArmFire extinguisher.gif Fire Extinguisher'a yerleştirin. Firebot assembly1.png
  2. Fire Helmet.png Fire Helmet ekleyin. Firebot assembly2.png
  3. Prox Sensor.png Proximity Sensor ekleyin ve hazır!

HONK HONK Honkbot

Sinir bozucu ve işe yaramaz, aynı zamanda kelepçe takabilir. Clown senden bunları yapmanı isteyebilir. Emag'lendiği zaman herkesi HONK'lar.

To manufacture:

Requires
1 x Clown Box

1 x Clown Stamp
1 x Bike Horn
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Bir parça kartona Clown Stamp ile damga bas.
  2. Cyborg Arm ekle.
  3. Proximity Sensor ekle.
  4. Bike Horn ekle ve hazır!

Vibebot.png Vibebot

He is just vibin'.

Yapmak için:

Gerekli Şeyler
2 x Light bulb

1 x Cyborg head
1 x Proximity Sensor
1 x Crayon

  1. Gerekli malzemeleri yanında bulundur.
  2. "Crafting Menu" ile inşa et.

Hygienebot.gif Hygienebot

Temiz olmayan insanları temizler, zorla. Emag'lendiği zaman su yerine ateş kullanır.

Yapmak için:

Gerekli Şeyler
2 x Metal

1 x Welding Tool
1 x Proximity Sensor
1 x Fluid Duct

  1. Metal Metali kullanarak incomplete hygienebot assembly inşa et.
  2. Welder.png Kaynak makinesi ile delik aç.
  3. Prox Sensor.png Proximity Sensor ekle.
  4. Nduct n w.png Fluid Duct ekle ve hazır!

I AM THE LAW Securitron

Officer Beepsky. Genelde bunu yapman gerekmez çünkü istasyonda yeterli miktarda Securitron bulunur. Emag'lendiği zaman önüne gelen herkesi tutuklar.

Yapmak için:

Gerekli Şeyler
1 x Remote Signaling Device

1 x Helmet
1 x Welding Tool
1 x Proximity Sensor
1 x Cyborg right arm.png Borg Right Arm
1 x Stun Baton

  1. Helmet'e Remote Signaling Device yerleştir.
  2. Kaynak makinesi ile kaynak yap
  3. Proximity Sensor ekle.
  4. Cyborg Arm ekle.
  5. Stun Baton yerleştir ve hazır!

FOOLISH JEDI General Beepsky

General Beepsky (General Grieffous). Yedekte bulunan dört adet ESword ile yapılmış bir abominasyon, Traitor'ların korkulu rüyası. Dönmeli saldırı ile insanları doğrar, kurbanı anında yerle bir eder. Emag'lendiği zaman.... KAÇ!!

ESword'larını kullanarak mermileri saptırabilir. Neredeyse sadece EMP ile durdurulabilir.

Toy Sword ile yapılabilir (Tabii ki öldürücü olmaz).

Yapmak için:

Gerekli şeyler
1 x Remote Signaling Device

1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)
1 x Wrench Wrench

4 x Energy Sword

  1. Helmet'e Remote Signaling Device yerleştir.
  2. Kaynak makinesi ile kaynak yap.
  3. Proximity Sensor ekle.
  4. Cyborg Arm yerleştir.
  5. Wrench ile kolları dört ESword tutması için ayarla.
  6. 4 ESword ekle ve HAZIR!!

Ed209.png ED-209

"PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY."

Beepsky'nin ağabeyi. Securitron'un özelliklerini taşır ve uzaktan mermi sıkabilir.

Yapmak için:

Gerekli şeyler
1 x Cyborg Endoskeleton Cyborg Endoskeleton

1 x Metal Sheet
2 x Cyborg Leg Cyborg Leg
1 x Body Armor
1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cable Coil
1 x Disabler
1 x Screwdriver
1 x Power Cell

  1. Cyborg Endoskeleton Exosuit Fabricator ile Cyborg Endoskeleton yap.
  2. Metal Sheet Metal ile Cyborg Endoskeleton'ı güçlendir.
  3. Cyborg Leg İki tane Cyborg Leg ekle.
  4. Body Armor Body Armor ekle.
  5. Welding Tool Kaynak makinesi ile kaynak yap.
  6. Helmet Security Helmet ekle.
  7. Proximity Sensor Proximity Sensor ekle.
  8. Cable Coil Kablo yerleştir
  9. DRAGnet Screwdriver Disabler yerleştir ve Screwdriver ile sabitle.
  10. Power Cell Power Cell koy ve hazır!

Emag'lendiği zaman herkese saldırır ve kırmızı lazer sıkar.

Generic drone.png Drone

Etrafta gezen ve tamir yapan drone. Oyuncular kontrol eder, hiçbir canlı ile etkileşime geçmezler (diğer drone'lar hariç). Sıkılan oyuncular için birkaç tane drone yapılabilir.

  1. Drone Shell Exosuit Fabricator ile Drone Shell yap.

Bu kadar! Şimdi tek yapman gereken şey bir oyuncunun Drone Shell'i kontrol etmesini beklemek.


Vimbot.png Vim

Küçük canlıların kullanabildiği minyatür mecha. Farlara sahiptir, *bzzt* ya da *beep* sesleri çıkartabilir (dil konuşamayan canlılar için).

Yapmak için:

Gerekli Şeyler
1 x Evahelmet.pngEVA Helmet

2 x Cyborg left leg.png Borg Leg (left or right)
1 x Flashlight.pngFlashlight
1 x Screwdriver tool.pngScrewdriver
1 x Voice Analyzer.png Voice Analyzer

  1. EVA Helmet'e iki tane Cyborg Leg ekle.
  2. Vin assembly'ye Flashlight ekle.
  3. Screwdriver ile Flashlight'ı sabitle.
  4. Opsiyonel: Pen ile adlandır.
  5. Voice Analyzer yerleştir ve hazır!

Ian için hazırladığın mecha bitti!

MODsuits

MODSuit'ler için buraya.

Mecha

These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!

List of Exosuits

Ripley MK-I.png Ripley APLU

Equipment slots: 6

Movement speed: Fast.

Special abilities: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.

Armor: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.

Integrity: 200

Description: The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.

While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.

*The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.

Click expand for construction steps.

Requires
Minerals: 100.000Metal 7.500Glass

10 x Metal rods
5 x Metal sheets Metal
2 x Ripley circuit boards (also available through Cargo) Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Build all of the Ripley parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Ripley chassis
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Ripley Central Control Module Ripley Central Control Module
  8. Screwdriver Screwdriver
  9. Ripley Peripherals Control Module Ripley Peripherals Control Module
  10. Screwdriver Screwdriver
  11. Advanced Scanning Module Add a Scanning Module
  12. Screwdriver Screwdriver
  13. Advanced Capacitor Add a Capacitor
  14. Screwdriver Screwdriver
  15. Power Cell Power Cell
  16. Screwdriver Screwdriver
  17. Metal 5 pieces of Metal
  18. Wrench Wrench
  19. Welding Tool Welding Tool
  20. Plasteel 10 metal Rods
  21. Welding Tool Welding Tool

Ripley.png Ripley APLU MK-II

Equipment slots: 6

Movement speed: Slow.

Special abilities: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.

Armor: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.

Integrity: 250

Description: The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.

The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.

Requires
Minerals: 10.000Metal 10.000Plasma

1 x Ripley APLU MK-I Ripley MK-I

MK-I to MK-II Conversion Kit The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.
Once converted to the MK-II design, the exosuit cannot be restored to MK-I.


Clarke front.png Clarke

Equipment slots: 7

Movement speed: Fast.

Special abilities: Completely storm, fire and lavaproof. Has an unremovable internal ore box (empty the ore box with the "view stats" menu). Can search for Lavaland ruins on a 1-minute cooldown and pinpoint to the nearest one. Can attack on all directions, instead of only the one it's facing.

Armor: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.

Integrity: 200

Description: A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the Firefighter APLU.

Click expand for construction steps.

Requires
* Minerals: 76.000Metal 17.500Glass
  • 4 x Conveyor belts ConveyorBelt.png (from autolathe or engineering/science protolathe)
  • 5 x Plasteel sheets Plasteel
  • 5 x Gold sheets Gold
  • 1 x Clarke Central Control module (Exosuit Board) Mech central control.png (from department circuit imprinter (Science))
  • 1 x Clarke Peripherals Control module (Exosuit Board) Mech peripherals.png (from department circuit imprinter (Science))
  • 1 x Scanning Module. Advanced Scanning Module
    • Higher tier = less power consumption.
  • 1 x Capacitor. Advanced Capacitor
    • Higher tier = better EMP resistance.
  • 1 x Cable Coil
  • 1 x Power Cell

Construction steps:

  1. Create an Exosuit Chassis ("Clarke") using the Exosuit Fabricator.
  2. Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.
  3. Assemble all of the Clarke parts to the Exosuit Chassis ("Clarke").
  4. ConveyorBelt.png Add 4x conveyor belts
  5. Wrench Wrench
  6. Screwdriver Screwdriver
  7. Cable Coil Cable Coil
  8. Wirecutters Wirecutters
  9. Clarke Central Control Module Clarke Central Control Module (from circuit imprinter)
  10. Screwdriver Screwdriver
  11. Clarke Peripherals Control Module Clarke Peripherals Control Module (from circuit imprinter)
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Plasteel 5 pieces of Plasteel
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Gold 5 pieces of Gold
  23. Wrench Wrench
  24. Welding Tool Welding Tool

Odysseus.png Odysseus

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.

Armor: 20 melee, 10 bullet. 25.000°K max temperature.

Integrity: 120

Description: A fast, lightly armored exosuit that can use unique medical equipment.

Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.

Click expand for construction steps.

Requires
Minerals: 74.000Metal 10.000Glass

5 x Plasteel sheets Plasteel
5 x Metal sheets Metal
2 x Odysseus circuit boards Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Odysseus parts using the Exosuit Fabricator.
  2. Assemble all of the Odysseus parts to the chassis.
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Odysseus Main Board Odysseus Main Board (from R&D or QM)
  8. Screwdriver Screwdriver
  9. Odysseus Peripherals Board Odysseus Peripherals Board (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Advanced Scanning Module Add a Scanning Module
  12. Screwdriver Screwdriver
  13. Advanced Capacitor Add a Capacitor
  14. Screwdriver Screwdriver
  15. Power Cell Power Cell
  16. Screwdriver Screwdriver
  17. Metal 5 pieces of Metal
  18. Wrench Wrench
  19. Welding Tool Welding Tool
  20. Plasteel 5 pieces of Plasteel
  21. Wrench Wrench
  22. Welding Tool Welding Tool

Gygax.png Gygax

Equipment slots: 3

Movement speed: Average or extremely fast

Special abilities: Its punches can smash through walls, knock people down for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption.

Armor: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.

Integrity: 250

Description: While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.

Click expand for construction steps.

Requires
Minerals: 125.000Metal 15.000Glass 20.000Silver 20.000Gold 10.000Titanium

5 x Metal sheets Metal
3 x Gygax circuit boards Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Gygax parts using the Exosuit Fabricator.
  2. Assemble all of the Gygax parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Gygax Main Circuitboard Gygax Central Control module
  8. Screwdriver Screwdriver
  9. Gygax Peripherals Circuitboard Gygax Peripherals Control module
  10. Screwdriver Screwdriver
  11. Gygax Targeting Circuitboard Gygax Weapon Control and Targeting module
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Metal 5 pieces of Metal
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Gygax Armor PlatesAdd Gygax Armor Plates (Made in the Exosuit Fabricator)
  23. Wrench Wrench
  24. Welding Tool Welding Tool

Durand.png Durand

Equipment slots: 3

Movement speed: Slow.

Special abilities: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs.

Armor: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.

Integrity: 400

Description: A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!

Click expand for construction steps.

Requires
Minerals: 140.000Metal 25.000Glass 28.000Silver 25.000Uranium 20.000Titanium

5 x Metal sheets Metal
3 x Durand circuit boards Circuitboard.png
1 x Scanning Module Phasic Scanning Module
Higher tier = less power consumption.
1 x Capacitor Super Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Durand parts using the exosuit fabricator.
  2. Assemble all of the Durand parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Durand Main Circuitboard Durand Main Circuitboard
  8. Screwdriver Screwdriver
  9. Durand Peripherals Circuitboard Durand Peripherals Circuitboard
  10. Screwdriver Screwdriver
  11. Durand Targeting Circuitboard Durand Targeting Circuitboard
  12. Screwdriver Screwdriver
  13. Phasic Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Super Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Metal 5 pieces of Metal
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Durand Armor Plates Add Durand Armor Plates (Made in the Exosuit Fabricator)
  23. Wrench Wrench
  24. Welding Tool Welding Tool
Durand Shield

The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from.
Dosya:Durand ability block directions.png

This is what the shield looks like in the dark:
Dosya:Durand ability dark.gif


Phazon.png Phazon

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.

Armor: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.

Integrity: 200

Description: Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.

Unless you manage to neutralize a bluespace anomaly, you won't be able to build one of these.

Click expand for construction steps.

Requires
Minerals: 175.000Metal 90.000Plasma 20.000Titanium

5 x Plasteel sheets Plasteel
1 x Bluespace Crystal Bluespace Crystal
1 x Bluespace Anomaly Core
3 x Phazon circuit boards Circuitboard.png
1 x Scanning Module Phasic Scanning Module
Higher tier = less power consumption.
1 x Capacitor Super Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Phazon parts using the exosuit fabricator.
  2. Assemble all of the Phazon parts to the chassis (except for the Armor Plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Durand Main Circuitboard Phazon Main Circuitboard
  8. Screwdriver Screwdriver
  9. Durand Peripherals Circuitboard Phazon Peripherals Circuitboard
  10. Screwdriver Screwdriver
  11. Durand Targeting Circuitboard Phazon Targeting Circuitboard
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Bluespace Crystal Add a Bluespace Crystal
  18. Cable Coil Cable Coil
  19. Screwdriver Screwdriver
  20. Power Cell Power Cell
  21. Screwdriver Screwdriver
  22. Plasteel 5 pieces of Plasteel
  23. Wrench Wrench
  24. Welding Tool Welding Tool
  25. Add Phazon Armor Plates (Made in the Exosuit Fabricator)
  26. Wrench Wrench
  27. Welding Tool Welding Tool
  28. Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)

Savannah-ivanov.png Savannah-Ivanov

Equipment slots: 0

Movement speed: 3

Special abilities: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner's seat with an Ivanov strike.

Armor: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.

Integrity: 450

Description: An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.

Click expand for construction steps.

Requires
Minerals: 206.000Metal 42.500Glass 26.000Silver 25.000Uranium 20.000Titanium

10 x Plasteel sheets Plasteel
3 x Savannah-Ivanov circuit boards Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Savannah-Ivanov chassis
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Ripley Central Control Module Combination Control Lock Module
  8. Screwdriver Screwdriver
  9. Ripley Peripherals Control Module Savannah Peripherals Control Module
  10. Screwdriver Screwdriver
  11. Ripley Peripherals Control Module Ivanov Weapon Control and Targeting Module
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Plasteel 10 pieces of Plasteel
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Savannah-Ivanov Armor Plates Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)
  23. Wrench Wrench
  24. Welding Tool Welding Tool

Honk.png H.O.N.K.

Equipment slots: 3

Movement speed: Average.

Special abilities: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.

Armor: -20 melee, 25.000°K max temperature. Yikes.

Integrity: 140

Description: What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.

Click expand for construction steps.

Requires
Minerals: 120.000Metal 15.000Glass 35.000Bananium

1 x Clown mask
1 x Clown shoes
1 x Bike horn Bike horn.png
3 x H.O.N.K. circuit boards Circuitboard.png
1 x Scanning Module Phasic Scanning Module
Higher tier = less power consumption.
1 x Capacitor Super Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps::

  1. Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
  2. Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
  3. Bike horn.png HONK at the exosuit with a bike horn.
  4. Circuitboard.png Add the main circuit board.
  5. Bike horn.png HONK at the exosuit again.
  6. Circuitboard.png Add the peripherals circuit board.
  7. Bike horn.png HONK
  8. Circuitboard.png Add the targeting circuit board.
  9. Bike horn.png HONK
  10. Advanced Scanning Module Add a Scanning Module
  11. Bike horn.png HONK
  12. Advanced Capacitor Add a Capacitor
  13. Bike horn.png HONK
  14. Power Cell Power Cell
  15. Bike horn.png HONK
  16. Add the clown's mask to the exosuit.
  17. Bike horn.png HENK
  18. Add clown shoes to it.
  19. Bike horn.png I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH Bike horn.png


Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.

CentCom Exosuits

If you see these, you know that things have really gone to shit. These exosuits are typically only found in the repositories of the elite Emergency Response Team and Death Squad.

Marauder.png Marauder

Equipment slots: 4

Movement speed: Very slow.

Special abilities: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.

Armor: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.

Integrity: 500

Description: Standard issue exosuit for the Death Squad when the going gets tough.
It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.

Seraph.png Seraph

Equipment slots: 5

Movement speed: Average.

Special abilities: Same as the Marauder's, but punches even harder.

Armor: Same as the Marauder's.

Integrity: 550

Description: An advanced Death Squad exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.
It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.



Syndicate Exosuits

For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed Nuclear Operatives.

DarkGygax.png Dark Gygax

Equipment slots: 4

Movement speed: Average.

Special abilities: Same as the Gygax', but with additional thrusters for space navigation.

Armor: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.

Integrity: 300

Description: A modified Gygax used for nefarious purposes.
It starts off with the LBX AC 10 "Scattershot", an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.

DarkMarauder.png Mauler

Equipment slots: 5

Movement speed: Very slow.

Special abilities: Same as the Marauder's.

Armor: Same as the Marauder's.

Integrity: 500

Description: A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.
Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.


Exosuit operation and maintenance

To climb into an exosuit, just drag and drop your character onto it.

Exosuit beacons

Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds.

Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit. Be warned that being inside a mech while it is destroyed as AI will lead to death! An AI with "Alternative Programming" can forcefully hijack a mech with a purchasable upgrade

EMP

When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds.

Locking/unlocking Exosuits

There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.

A) ID lock (keycode):

Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.

For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.

  • Enter the exosuit and unlock the ID upload panel.
  • Exit the exosuit.
  • Use an ID card/PDA on exosuit and select "Edit operation keycodes".

B) DNA lock:

DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.

This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.

  • Enter the exosuit and open the stats menu.
  • Unter Permissions&Logging, click "DNA-lock".
  • To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".

Exosuit Damage and Repairs

For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.


Internal Fire: An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.

Life Support System Malfunction: A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.

Gas Tank Breach: A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.

Coordination System Calibration Failure: A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.

Short Circuit: A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).

Exosuit Battery, Capacitor and Scanning Module Replacement

This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.
  1. Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
  2. Id regular.png Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
  3. Wrench Wrench
  4. Crowbar Crowbar
  5. Click "Drop power cell", "Drop capacitor" or "Drop scanning module" in the menu, depending on which part you want to replace.
  6. Hud-hands.gif Pick up the old part from the floor and discard it.
  7. Power cell.png New Battery, capacitor or scanning module
  8. Crowbar Crowbar
  9. Wrench Wrench
  10. Id regular.png ID Card and select "Terminate maintenance protocol".
  11. Optional: Forbid maintenance protocol from inside the mech.

Exosuit Equipment

Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).

To attach a tool or weapon, simply click with it on the exosuit.

Generic Exosuit Equipment

Equipment Description
Exosuit drill.png Drill The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.

When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.
Can't be attached to the Odysseus.

Mecha diamond drill.png Diamond Drill Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.

Can't be attached to the Odysseus.

MiningScanner.png Exosuit Mining Scanner A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
Mecha teleporter.png Mounted Teleporter A mounted teleporter that can teleport the exosuit to any location in view.
Mecha teleporter.png Mounted Gravitational Catapult Can be used to throw objects around (Sling mode) or blast anything away from a targeted area (Push mode).
Wormhole generator.gif Exosuit Wormhole Generator As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
Mounted RCD.png Mounted RCD An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
Armor booster module.png Armor Booster Module (Close Combat Weaponry) Boosts exosuit armor against armed melee attacks. Requires energy to operate.
Armor booster module.png Armor Booster Module (Ranged Weaponry) Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
Repair droid.png Repair Droid Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
Mecha plasmacutter.png 217-D Heavy Plasma Cutter Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.
Longer range and higher damage than portable cutters.
Energy relay.png Exosuit Energy Relay Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
Energy relay.png Exosuit Plasma Converter Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.

Specialized Exosuit Equipment

Equipment Description Can be attached to
Hydraulic clamp.png Hydraulic Clamp Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.
Ripley, Firefighter
Exosuit extinguisher.png Exosuit Extinguisher Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. Ripley, Clarke, Firefighter
Exosuit Proto-kinetic Accelerator An exosuit-mounted mining tool that does increased damage in low pressure. Drawing from an onboard power source allows it to project further than the handheld version. All (except combat mechs?)
Sgun.png Exosuit Syringe Gun Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.
Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.
Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
Odysseus
Sleeper.gif Mounted Sleeper Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.
Can also be used to abduct people and keep them sedated.
Odysseus
Mecha medigun.png Medigun Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! Odysseus
RCS thruster package A set of thrusters that allow for exosuit movement in zero-gravity environments, by expelling gas from the internal life support tank. All with internal tank

Exosuit Weapons

Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security techfab, and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".

Weapon Description Energy drain or starting ammo/max ammo Cooldown in seconds Can be attached to
Dosya:CH-LC "Solaris" laser cannon.png CH-PS "Immolator" Laser Fires a Laser bolt, identical to laser rifles. 30 energy per shot 0.8 Durand, Gygax, Honker, and Phazon
Dosya:CH-LC "Solaris" laser cannon.png CH-LC "Solaris" Laser Cannon Fires a Heavy Laser bolt, identical to the laser cannon. 60 energy per shot 1.5 Durand, Gygax, Honker, and Phazon
MKIV ion heavy cannon.png mkIV Ion Heavy Cannon Fires a Ion bolt, identical to ion rifles. Don't hit yourself! 120 energy per shot 2 Durand, Gygax, Honker, and Phazon
EZ-13 MK2 heavy pulse rifle.png eZ-13 mk2 Heavy pulse rifle Fires a heavy pulse laser. Death Squad only. 120 energy per shot 3 Durand, Gygax, Honker, and Phazon
Mecha disabler.png "Peacemaker" Disabler Fires basic disabler beams. 30 energy per shot 0.8 Durand, Gygax, Honker, and Phazon
Dosya:LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" Fires four bullets in a spread pattern, 20 damage each. 40 / 160 2 Durand, Gygax, Honker, and Phazon
Ultra AC 2.png Ultra AC 2 Fires a three shot burst of 20 damage bullets. 300 / 1200 1 Durand, Gygax, Honker, and Phazon
SRM-8 missile rack.png SRM-8 Missile Rack Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. 8 / 8 6 Durand, Gygax, Honker, and Phazon
BRM-6 missile rack.png BRM-6 Missile Rack Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. 6 / 6 6 Durand, Gygax, Honker, and Phazon
MKIV ion heavy cannon.png MKI Tesla Cannon Fires a tesla ball that arcs off anything it hits. Causes EMP as well. 500 energy per shot 3.5 Durand, Gygax, Honker, and Phazon
SGL-6 grenade launcher.png SGL-6 Grenade Launcher Launches a flashbang at medium range. 6 / 24 6 Durand, Gygax, Honker, and Phazon
SGL-6 grenade launcher.png SOB-3 Grenade Launcher Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. 3 / 3 9 Durand, Gygax, Honker, and Phazon
Hades-Carbine.png FNX-99 "Hades" Carbine Shoots incendiary bullets that leave a burning trail. 24 / 96 1 Durand, Gygax, Honker, and Phazon
Banana mortar.png Banana Mortar Launches a banana peel. Very annoying, thus, fun. 100 energy per shot, 15 shots 2 H.O.N.K.
Mousetrap mortar.png Mousetrap Mortar Launches an armed mousetrap. 100 energy per shot, 15 shots 2 H.O.N.K.
HoNkER BlAsT 5000.png HoNkER BlAsT 5000 Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. 200 energy per shot 15 H.O.N.K.
Mecha punching glove.png Oingo Boingo Punch-face Launches a boxing glove that can punch airlocks right out of their frames. 250 energy per punch or 500 per shot, 10 shots 2 H.O.N.K.